Video games Essays

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Game Industry a Globalizing Market

Abstract Game industry is a kind of globalizing market. This research is investigating the relationship between game art and culture. Due to each culture has an original root which influences particular cultural forms. Therefore, cultural barriers play a crucial role in the game design. In some ways, cultural barriers prevent games from globalization market. The […]

Pages: 51 Words: 15331 Topics: China, Confucianism, Myth, Research, Taoism, Video Games

Change Affect Structure

ABSTRACT This dissertation would help to understand the reasons, why organizations change and its affect on the organizational structure. To comprehend the selected topic various secondary sources from the public domain has been taken. Information from these sources has been addressed under the heading ‘literature review’. It gives an overview of the triggers of change […]

Pages: 44 Words: 13166 Topics: Goal, Leadership, Natural Selection, Organization, Power, Team, Video Games
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Competition Versus Collaboration

Competition versus Collaboration Studying so much about collaboration within and outside the organization made me curious about the competition element. So I tired to find out where does the competition lies when we are talking about Collaboration.Christiansen (2000) says that for ?creativity? and ?innovation?, it is important to consider whether ?collaboration? or ?competition? is valuable. […]

Pages: 25 Words: 7463 Topics: Cloud Computing, Innovation, Mass Media, Operating System, Social Media, Video Games

Economic Impact of the New 3D Technology on the Worldwide Movie Industry

Foreword Writing this dissertation was a long and exhausting process which included many setbacks and failures. Nevertheless it also was fulfilling and exciting as I was driven by my passion and interest in movies and cinemas in general. I always intended to work for the movie industry one day and hold well- grounded hopes of […]

Pages: 36 Words: 10671 Topics: Copyright Infringement, Film, Film Industry, Movie Theater, Research, SWOT Analysis, Video Games

Incarnation of the Piracy Industry

1.0 INTRODUCTION With the introduction of Broadband internet access in 2001, many consumers were able to enjoy online gaming which was never heard of before because of a lack of infrastructure, technology and also being very expensive. With the advances in technology, broadband internet was made available to the general public and this enabled streaming […]

Pages: 32 Words: 9719 Topics: Case Study, Competitive Advantage, Copyright Infringement, Qualitative Research, Research, Strategic Management, Video Games

In the Current Economic Environment

Abstract In the current economic environment where big industries are finding it hard to survive in the market and when even the government has to interfere with the free market mechanism in order to save the economy from crashing and when many companies have filed for bankruptcy in order to get government help, there is […]

Pages: 54 Words: 16151 Topics: Qualitative Research, Quantitative Research, Research, Video Games

Designing a Game Level

Designing a game level from visual inspirations Abstract Designing a level from visual inspiration focuses on some of the key strategies as well as general methods used in designing a level. This dissertation focuses on the working minds of artists (mine included!) and elicits the strategies one uses, inside their head. By doing so, I […]

Pages: 35 Words: 10571 Topics: Game Design, Video Games

Development Using XNA Game Studio

Chapter 1: Preface Over the past few years where two dimensional and three dimensional graphic has been utilized consecutively for developing computer games and console games. Two dimensional graphic games have been very popular since the beginning of 1940’s and that’s where it all started at the first place. It started with 2D games at […]

Pages: 44 Words: 13063 Topics: Computer, Computer Programming, Computer Science, Digital Technology, Library, Software, Video Games

Mobile Learning MGBL

Mobile Game-Based Learning (mGBL) Development Methodology 1.0Introduction There is increasing interest in the use of ICT and educational technology to promote learning formally or informally. Such technologies are educational software in CD, web-based or online learning, e-learning, Computer-Based Training (CBT), and most recently mobile learning (m-learning). M-learning can be described as a learning technique that […]

Pages: 14 Words: 4203 Topics: Behavior Modification, Learning, Mobile Phone, Research, Video Games

Virtual Reality Applications

VIRTUAL REALITY APPLICATIONS AND UNIVERSAL ACCESSIBILITY 1. Abstract The conception of Virtual Reality , a divinatory three-dimensional, computer-generated environs that allows a individual or multiple users to interact, pilot, react, and feel a compounded world modeled from the virtual world, has provided social, scientific, economic and technological change since its origin in the early 1960’s. […]

Pages: 51 Words: 15268 Topics: Computer, Reality, Video Games, Virtual Reality

The Online Game

CHAPTER ONE INTRODUCTION 1.1 Introduction Online gaming is one of the most popular entertainments among the citizen in this world no matter what ages they are. Due to the advancement in the technologies, it has brought lots of growth in this industry since early of 2000s. This growth has been developed online game market into […]

Pages: 33 Words: 9930 Topics: Customer Satisfaction, Data Analysis, Online Shopping, Reliability, Research, Service Quality, Video Games

Addictive Aspects of a Role Playing Game Media Essay

This dissertation focuses on addictive gameplay mechanics for a role playing game. The primary motivation for the content and structure of this dissertation are based on my personal experiences from playing role playing games and research and analysis I have conducted. In this dissertation we shall discuss various aspects of mechanics in role playing game; […]

Pages: 6 Words: 1733 Topics: Gaming, Video Games

Casual Internet Gamers in India

‘Casual Internet Gaming in India’ is the area of dissertation which will be researched. A phenomenon relatively new to the world, casual internet gaming is an area which is yet to be researched and fully understood. Computer gaming is an area close to my heart, as well as an exciting and challenging field to work […]

Pages: 11 Words: 3248 Topics: Mobile Phone, Qualitative Research, Research, Social Media, Video Games

Formative Role of Video Games

Introduction As a long time fan of computer games, I’ve always wondered how video games have reached this point in time, I wanted to know how Nintendo became Nintendo, how games went from the arcades to home consoles and how games changed from two dimensions to three dimensions. The following was originally planned to be […]

Pages: 51 Words: 15278 Topics: Game Design, Video Games

Research on Game Mechanics in Racing Games

Introduction The very first racing game built by KONAMI was Road Fighter (Konami, 1984). The goal of the game was to reach the finish line without running out of fuel. The interesting part was each time the player gets close to finish line without getting crashed; a superman flies by and the player gets extra […]

Pages: 11 Words: 3166 Topics: Gaming, Video Games

The Impact of Violence in Video Games Media Essay

Introduction to the impact of violence in video games Purpose of violence in video games Purpose of dissertation Research question and hypothesis Methodology ……………………………………………………………………………………………………………………….. About………………………………………………………………………………………………………………………………. On Existing Information ………………………………………………………………………………………………………. Practical Approach ……………………………………………………………………………………………………………… History ………………………………………………………………………………………………………………………………… History: ……………………………………………………………………………………………………………………………. Why Story is Important in Game: ……………………………………………………………………………………….. Case Study: …………………………………………………………………………………………………………………….. Literature Review: …………………………………………………………………………………………………………….. Data Analysis ……………………………………………………………………………………………………………………… Gaming Market Share […]

Pages: 3 Words: 932 Topics: Communication, Mass Media, Research, Video Games, Violence, War

The Purpose of Violence in Video Games

Studies indicate that video games are one of the prime factors contributing to addiction and aggression. Yet numerous studies have found that video games don’t contribute to these problems. Moreover, several groups have claimed that there are few if any methodically proven studies to support these reports, and that the video game industry has become […]

Pages: 3 Words: 796 Topics: Communication, Mass Media, Research, Video Games, Violence, War

Significance of Realistic Physics in Simulation Games Philosophy Essay

This dissertation is on the significance of realistic physics in simulation games. Physics in games has changed a lot over the years from arcade games having no physics to Need for Speed: Shift having world class physics. As the years have progressed so has the technology giving ways to make the game more realistic to […]

Pages: 23 Words: 6955 Topics: Acceleration, Force, Friction, Mechanical Engineering, Video Games

Afwachtende Peuters Onderzocht

Samenvatting In deze masterthese is het effect van de samenslim-spellen op het leergedrag van impulsieve en afwachtende peuters onderzocht. Het doel van het onderzoek was om aan te tonen welke type feedback het meeste leereffect oplevert voor impulsieve en voor afwachtende kinderen. Hierbij is gebruik gemaakt van vier feedback condities: geen feedback (GF), spelfeedback (FS), […]

Pages: 35 Words: 10387 Topics: Feedback, Learning Styles, Video Games

GENEz – E-Business Plan – SWOT and PESTEL

GENEz E-Business Plan   Contents Executive Summary Current Market Situation Basic Corporate Information Mission History, Management Biography Company Ownership Core Competencies Products External Environment Market Analysis Summary Competition Analysis Competitive Edge Strategies and Plans Business Strategy and Operating Plan Sales Strategy Sales Forecast Sales Projections Capital Spending Costs Pro Forma Profit and Loss Account Pro […]

Pages: 8 Words: 2367 Topics: Adolescence, Clothing, Market, Retail, Shopping, Strategic Management, Video Games

Xbox Product & Services Innovation Assessment

Product & Services Innovation Table of Contents Xbox – Kinect Table of Contents Product Background and History Background Vision/Goals Product Portfolio Milestones and Important Events Scenario Analysis New Product or Innovative Description Market Description and Position Comparison with Competitors Current Competitive Strategy/Outcomes Summary References Product Background and History Background Microsoft created and owns Xbox the […]

Pages: 6 Words: 1901 Topics: Video Games

The Toys and Games Industry in the UK Example for Free

Games Workshop PLC (GAW) and Hornby PLC (HRN) are UK based companies operating in the Toys and Games Industry under the leisure market. HRN is a UK brand leader in the model railway hobby. Frank Hornby, the company’s founder, established ‘Meccano Ltd’ in 1907 which become the classic toys of all time. In 1920 it […]

Pages: 13 Words: 3916 Topics: Bank, Debt, Interest, Investment, Tax, Toy, Video Games

Pob Sba

Description of the Business The name of the business is Darrien Vision Inc. It is a partnership business which produces various video-games for entertainment purposes from just ideas brought to us by video-game fans who really have a great input into what a video-game contains. Darrien Vision Inc. is a nationwide business that exports its […]

Pages: 1 Words: 294 Topics: Video Games

Playstation 3 Campaign Audit

2010 Playstation 3 “It only does everything”. A Campaign Audit Table of Contents EXECUTIVE SUMMARY3 INTRODUCTION4 SITUATIONAL ANALYSIS4 COMMUNICATION OBJECTIVE AND MESSAGE/MEDIA STRATEGY6 CAMPAIGN BUDGET11 CAMPAIGN EFFECTIVENESS12 WORKS CITED LIST15 APPENDIX A17 APPENDIX B18 APPENDIX C19 APPENDIX D20 APPENDIX E21 EXECUTIVE SUMMARY The reason behind this campaign audit was to further our knowledge and skills […]

Pages: 13 Words: 3996 Topics: Brand, Sony, Target Market, Video Games

Swot Analysis for Nintendo

Company overview Nintendo is a Japanese based corporation founded in 1989. It’s original purpose was producing handmade hanafuda cards. After failed attempts at changing the direction of the company, it found success in the interactive entertainment systems and software industry. It changed its name from Nintendo Playing Card Company to Nintendo Company, Ltd. in 1963. […]

Pages: 5 Words: 1367 Topics: Video Games

The Influence Television has on Children

Children love to watch TV and prefer to stay “glued” to the TV screen all day, rather than playing outside. In the USA, 47% of children ages 2 to 18 years have a television set in their bedrooms. On a typical day, they spend on average of 5. 5 hours using media, including television, computer […]

Pages: 4 Words: 1088 Topics: Child, Children, Communication, Influence, Mass Media, Television, Time, Video Games, Violence

Computer Games

There are a number of research work conducted to investigate several effects that playing computer games brings about in schools. Some of these researches have clearly shown that there are positive results linked to the playing of computer games and the children studying in school while others have typically have a contradicting idea in response […]

Pages: 2 Words: 542 Topics: Behavior Modification, Communication, Computer, Inclusion, Learning, Pedagogy, Video Games

Black Ops Vs Marvel Baby Groot Bop it

A game can be defined as a structured form of play, normally undertaken for the purpose of having fun and may also apply as a tool for education. Games have been part of different cultures since the ancient era. In most cases, games help to facilitate the learning as well as the development of children. […]

Pages: 4 Words: 1191 Topics: Video Games

Grand Theft Auto V

Grand Theft Auto V is a video game produced in the year 2013 September for the Microsoft Windows, Xbox 360 and Play Station 4. The video game was set in the fictional south Californian state. The storyline of the video revolves around the three terrible criminals. The three criminals are under the siege and pressure […]

Pages: 3 Words: 963 Topics: Video Games

Rogerian Argument for Video Games

Over the last few years, there have many advances in technology, and video games have become a staple as far as entertainment for children and adults alike. There are many studies that show that the average age range for “gamers” is eight years old to forty (ESRB). As each year passes, the technology that makes […]

Pages: 4 Words: 1251 Topics: Child, Rogerian Argument, Video Games, Violence
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