Banning of Violent Video Games

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The Paradox of New Technologies by Dorothy Nixon tells how technology, like the phone, has changed us for the better and for the worse. Also, the author says that Americans describe smartphones as indispensable. She explains that though smartphones were important it is still a distraction at times and bit of a leash. As for Nixon, the phone technology brings more worries and anxiety than it does comfort of reaching a loved one. In 1910, AT&T advertise the comfort the telephone brings to the women in America. Not being able to hear their child's voice or get a letter from them or even not answering the phone call makes them worried. Nixon tells the story about how seven people went to New Zealand for a two-day trek to a remote area of the South island. They all had smartphones, but only for three hours and then they found themselves with no cell service, but the minute they got back in range their cell phones were beeping and singing with text messages from back home. If a grown child was to leave off to New Zealand, it was a good chance their parents wouldn't hear from them. Back in the 1900s, it was a period of rapid social change; Americans relied on postal service or snail mail for news about their loved ones. As opposed to today Americans are a phone call and a text away. She talks about how cell technology is moving around efficiently and in your car. There were no more fights between the co-pilot and driver as the passenger would hold the map up trying to find which way you should go. Even though they also had GPS people would still argue when it would give directions. It would also sometimes give the wrong directions sending Nixon into a construction hole. This also proved that smartphone technology made us less proficient in the use of any navigation technology. Even technology like violent video games are corrupting the world with anger and should be banned because their addictive, risk of aggressive behavior, and promotes sexual conduct. First, playing violent video games changes brain functions and can be addictive. Violent video games can be addicting like drugs. Kids and adolescents brains are ordinarily powerless to addictions as their minds are a work in progress. According to Kids can become physically and verbally abusive," said Fraser. "Most parents have trouble imagining this”that their 12-year-old boy would push his mother when she tries to unplug the game." Kids are more vulnerable to video game addiction and may become violent when their game is taken away. Secondly, Video games are known for violent behavior but also is linked to aggression. According to An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time. The longer people are exposed to violent video games, are most likely to have aggressive behavior, thoughts, and feelings. In Germany, an 18-year-old gunman killed nine people in July 2016 and was a fan of shooting video games, according to This led many to worry that violent video games may be negatively affecting their own children. Lastly, violence and sex are abundant in numerous video games, and research has consistently exhibited that exposure can lastingly affect a kid's mind. There is a video game rating system intended to keep minors from playing games with inappropriate substance. Without your consent, your child could be viewing violent and sexual video games. Video streaming websites like YouTube allow kids access to other individuals playing vicious and sexual video games. Aside from the violence and sexual content of the video game streamers your children watches may utilize bad language or take part in inappropriate behaviors on camera. In Conclusion, Nixon explains how technology changed us for the better and for the worse. Violent video games should be prohibited because it's addiction to people, puts children and adults at risk of aggressive behavior, and it promotes sexual conduct.
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Banning Of Violent Video Games. (2019, Apr 26). Retrieved July 19, 2024 , from

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