Virtual reality Essays

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Virtual Reality Applications

VIRTUAL REALITY APPLICATIONS AND UNIVERSAL ACCESSIBILITY 1. Abstract The conception of Virtual Reality , a divinatory three-dimensional, computer-generated environs that allows a individual or multiple users to interact, pilot, react, and feel a compounded world modeled from the virtual world, has provided social, scientific, economic and technological change since its origin in the early 1960’s. […]

Pages: 51 Words: 15268 Topics: Computer, Reality, Video Games, Virtual Reality

Rogerian Argument Example: Mental Health

Imagine having someone close to you a family member or loved one. You tell yourself you know them better than anyone else. Next thing you know one day they just suddenly take their own life out of nowhere. In reality, you didn’t know anything about them and what they were thinking. People like this are […]

Pages: 3 Words: 911 Topics: Clinical Psychology, Disability, Disease, Health Care, Mental Disorder, Mental Health, Rogerian Argument, Virtual Reality
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The Effect of Virtual Reality Immersion on Evoked Anxiety

Abstract In the past couple of decades, the use of Virtual Reality (VR) has become increasingly prevalent. Virtual reality is mainly used today to treat anxiety disorders through exposure therapy, but it is also increasing in frequency regarding research. The goal of the present study is to determine the effect of VR immersion on evoked […]

Pages: 10 Words: 3053 Topics: Anxiety Disorder, Anxiety, Clinical Psychology, Neuroscience, Perception, Research, Virtual Reality

How Video Games Impact Emotional Expression?

Video game history began in October 1958, where a physicist by the name of William Higinbotham showcased a basic tennis game, similar to the 1975 hit Pong. And as with everything new to the world, video games almost immediately picked of negative criticism, also, that criticism seemed to only grow as video games progressed throughout […]

Pages: 7 Words: 2124 Topics: Adolescence, Learning, Major Depressive Disorder, Reality, Video Games, Violence, Virtual Reality
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