Planning and Producing a Game

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CONTENT:

  1. THE THEME
  2. PILOT STUDY
  3. ONE PAGE GDD
  4. STATISTICS
  5. GAME FOUNDATION
  6. GAME MECHANICS
  7. GAME ENVIRONMENT
  8. TARGET ANALYSIS

The Theme…. The theme of my game is Mystery The Genre…. Genre of my game is

  • Murder/Mystery
  • Memory
  • Time based
  • Deduction

Pilot Study….

  • Feasibility..

This game was very much feasible in the type of environment I have selected. As the game is constructed on a vertical board, the space requirements reduced very much and availability increased.

  • Time..

Time consumed only on making stories for the game otherwise the assets were easy to fine and execution was even less time consuming.

  • Cost

Cost can be considered negligible. Only Printing costs.

  • Adverse Events..

None Yet. As I am going a little out of mainstream life sized board games, some adverse events was expected but didn’t have any yet.

  • Effective Size..

As it’s a Vertical board, The size should be average so that a wide range of target audience can play. ONE PAGE GDD Why this Game? Well apart from the most reviews, this was my first idea which was kind of unique, at least with respect to my other ideas and executable also... GENRE Memory Deduction Murder/Mystery How it is different? Most of the board games especially LIFE SIZE board games are executed on ground but this game is executed on an actual board and this game not only tests your memory but also forces your mind to brainstorm… this game includes visualization and deduction too. Target Audience This Game is targeted for age group 12+ and the story varies according to age group. Re-Playability Well most of the reviews said that re-playability could be an issue so I gave a thought and presented the idea that this game will feature many stories so every time it will be new to an individual and if launched in market, then story packs will be available too and will be updated time to time which will make this project profitable too. How is fun and engaging? Well the name itself makes player curious and then the game is of genre “MYSTRY” which is enough to keep a player engaged throughout the game and fun part is.. every time a new story and difficulty level could be anything according to the player. Market Potential Its tricky but carries a huge potential if pitched in market correctly… If pitched correctly, players will be bound to purchase addon story packages. Why did I chose to build this game Totally psychology and research. Re-playability is kind of risky but carries a huge long term earning potential if correctly pitched. Checks player’s memory and decision making. Even increases decision making and thinking potential with a course of playing time. Attractive game, name itself makes people start thinking. STATISTICS..

Do You Play Board Games Which Type Of Board Games Do You Like Which all board games do you like Whats Your Age How Often Do You Play Board Games Which Of My Games Did You Like The Most.
YES Stratagy MONOPOLY 10-15 Depends On Mood WHAT HAPPENED LAST NIGHT?
YES Stratagy, Race, Turn Based LUDO, CHESS, MONOPOLY 15-20 Depends On Mood WHAT HAPPENED LAST NIGHT?
YES Stratagy, Race, Puzzle LUDO, CHESS, MONOPOLY 15-20 Depends On Mood WHAT HAPPENED LAST NIGHT?
YES Time Based, Turn Based, Luck Based LUDO, MONOPOLY, SNAKE AND LADDER 15-20 Rarely WHAT HAPPENED LAST NIGHT?
YES Stratagy LUDO 10-15 Rarely WHAT HAPPENED LAST NIGHT?
YES Turn Based CHESS 10-15 Depends On Mood WHAT HAPPENED LAST NIGHT?
YES Stratagy CHESS 5-10 Very Often LOOSE BUT LEARN
YES Luck Based MONOPOLY 10-15 Rarely THE CLASH
YES Luck Based CHESS, SNAKE AND LADDER 5-10 Depends On Mood LOOSE BUT LEARN
YES Time Based CHECKERS 5-10 Rarely WHAT HAPPENED LAST NIGHT?
YES Stratagy MONOPOLY 10-15 Rarely PULL em' DOWN!
YES Stratagy LUDO 10-15 Depends On Mood PULL em' DOWN!
YES Race SNAKE AND LADDER 10-15 Depends On Mood PULL em' DOWN!
YES Stratagy SCRAMBLE 15-20 Depends On Mood LOOSE BUT LEARN
NO Race MONOPOLY 15-20 Rarely WHAT HAPPENED LAST NIGHT?
YES Turn Based CHECKERS 5-10 Very Often WHAT HAPPENED LAST NIGHT?
YES Time Based MONOPOLY 10-15 Rarely PULL em' DOWN!
YES Puzzle LUDO, SCRAMBLE 5-10 Rarely PULL em' DOWN!
YES Turn Based CHECKERS 5-10 Rarely THE CLASH
YES Race CHECKERS 10-15 Rarely PULL em' DOWN!
YES Puzzle SNAKE AND LADDER 10-15 Depends On Mood PULL em' DOWN!
YES Luck Based CHESS 15-20 Very Often THE CLASH
YES Turn Based SNAKE AND LADDER 15-20 Very Often MAKE AND SELL
YES Time Based, Luck Based SCRAMBLE 10-15 Depends On Mood WHAT HAPPENED LAST NIGHT?
YES Turn Based MONOPOLY, SNAKE AND LADDER 5-10 Very Often LOOSE BUT LEARN
YES Turn Based LUDO 10-15 Depends On Mood WHAT HAPPENED LAST NIGHT?
YES Puzzle CHESS 10-15 Very Often PULL em' DOWN!
NO Race CHESS 10-15 Very Often LOOSE BUT LEARN
YES Stratagy CHECKERS 10-15 Depends On Mood THE CLASH
YES Turn Based CHECKERS 20-30 Rarely LOOSE BUT LEARN
YES Stratagy, Turn Based LUDO, SNAKE AND LADDER 10-15 Rarely WHAT HAPPENED LAST NIGHT?
YES Puzzle CHESS, MONOPOLY 30+ Very Often WHAT HAPPENED LAST NIGHT?
YES Stratagy, Race, Luck Based CHESS, MONOPOLY, CHECKERS, SCRAMBLE 15-20 Rarely WHAT HAPPENED LAST NIGHT?
YES Stratagy MONOPOLY 15-20 Rarely LOOSE BUT LEARN

Game Foundation..

  • GAME PLAY..

This game is totally based on player’s mind-set, observing skills and memory. Player has to join the clues and narrate the entire story after unravelling. BACK STORY PLOT There has been an incident last night and cops have done their best to deduce but have reached nowhere so they hired you, a DETECTIVE, Now its up to you how you how you unravel the mystery and catch the Guilty. WINNING CONDITION It depends on what game mode a player is playing. It is time based game so player has to unravel the mystery before the second player to win. TOKENS Well it’s a clue based games so the game caries clues, a lot of clues in the form of “EVIDENCE”. MECHANICS

  • The player has to go through every clue.
  • Player has to mark his/her progress through a thread by joining the clues according to the storyline.
  • Player cannot have any assistance unless playing team mode.
  • If the player goes through wrong path in the storyline then every wrong connection will add 10 seconds in their total time even if the player has caught the right person.
  • Player can make his/her notes while playing.

GAME MODES: This game currently have two 3 game modes:

  • SOLO FACEOFF
  • TEAM FACEOFF
  • OWN QUEST
  • SOLO FACEOFF

In this mode, two players play the game turn wise or simultaneously on other board, and there final time will be compared with each other. The one with right decision and less time will win.

  • TEAM FACEOFF

In this mode, rules will be same as solo but this time there will be two players in a team. Two teams will go for face-off and penalty will be doubled.

  • OWN QUEST

In this mode there won’t any opponent but you. You have to beat your own time and reveal new stories. ENVIRONMENT This game can be played in any indoors and outdoors as well but indoor is recommended. TARGET ANALYSIS: Brief Analysis: According to my analysis I have learnt that my game was playable for most of the players but it was not as challenging enough for few players. Players still liked the game so my game was successful.

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Planning and producing a game. (2017, Jun 26). Retrieved December 14, 2024 , from
https://studydriver.com/planning-and-producing-a-game/

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