Month: April 2019
Reverse Slavery in America
Reverse Slavery is defined as the day when white people become slaves, or as some say the day justice is served. Many years ago slavery was still a way of life practiced in our great nation, the United States of America. Slavery was a legal institute for human enslavement, which mainly consisted of Africans and African-Americans that were around in the 18th and 19th centuries. Slaves were treated horribly, suffered from terrible physical abuse, because the government allowed it. After many years slavery was finally abolished in America, in the glorious year of 1865, and even after that blacks were still being punished for something they have no control of. Being Black.
White people have had their turn at beating in taking advantage of the entire black race, and now I believe it should be our turn the deal out of the lashings. Just imagine that on any given day of the week a white person could be beaten, lynched, or hung, just for being white. Some White folks feel they are unjustly treated, because of certain exclusions or views from Blacks. I can respect everyones views and believe that those feelings are valid, but I wanted to paint a realistic picture on what reverse racism in this country would be like if, of course, it were equal to what wed call regular racism.
Imagine an America where reverse racism was real. There would be hundreds of white men being killed by the hands of racist black police officers. Imagine a population of white people who were under privileged, and under being educated, being called thugs and crackers. Imagine the white people being told theyre what is wrong with the country, and they should just go back to Europe where they came from.
Just imagine that every CEO of every major corporation in the US, was a black man. Just Imagine that all black communities having a low crime rate and safe schools.
Just imagine if poor neighborhoods were predominantly white. Just imagine white children being labeled as delinquents before they even had the opportunity to get an education. Just imagine jails being built for little white boys because a test that black people made up for them says they will fail. Just imagine rich black prison owners paying rich black judges money to prosecute and sentence anyone that has white skin, just so they can keep getting rich, and then their black children will be born rich, too!
Just imagine millions of white children with learning disabilities and behavioral and emotional problems because of development issues due to a lack of resources.
Just imagine that all you saw when you turned on the news where black reporters reporting on the crimes that are not only affect white people, but are caused by white people, too. Hide your black kids! Just Imagine prisons filled with mostly white men while universities rewarded spoiled black kids that could pretty much get away with anything because of Affluenza.
Just imagine if segregation was legal again, but instead reversed. Just imagine for a moment no whites allowed signs plastered on most, if not all, public service buildings and businesses. Just imagine if white people were not allowed in schools where black children were learning about the world and how to develop and sharpen their minds. Just imagine if on any given day of the week a white person could be lynched or beaten to death, just because they were white. Just imagine if black babies were cared for by white women who did any and all work for black mothers, no matter how demeaning it was.
Just imagine that the greatest business owners, church leaders and all government officials where only black men. Just imagine a growing America that was being built on the backs of white people, but only to benefit black people. An amazing time for America! Car companies and the industrial businesses booming. Great opportunities afforded only to black men, while white men were not even allowed to compete. During these great times for black people there was no space for sharing with white people, because they were only just recognized as humans.
Just imagine Africans discovering a land with rich soil and being too greedy to share with its natives, instead killing them. Just imagine that these Africans were too lazy to work and decided it would be easier to enjoy the fruits of other peoples labor. Just imagine that these Africans went into European countries and destroyed these European families by stealing them away from their families and their culture. These Africans would end the English language by beating and killing the Europeans until they spoke their African languages.
Just imagine the enslaved white faces, being sold like cattle. Just imagine little white girls and boys screaming in terror as they were ripped from the arms of their mothers. Just imagine white women raped by African men and white men beat until their skin fell off. Just imagine that the hope for all European nations all laid in a struggle. A hope for peace in a land they never wanted. Just imagine that there would be wars and fighting for equality that would last for centuries. Just imagine decades of marching, rioting and protesting, all for white people to just be viewed as equals.
Cite this page
Reverse Slavery In America. (2019, Apr 22).
			Retrieved November 4, 2025 , from 
 https://studydriver.com/2019/04/page/6/
		
Type – 2 Diabetes Mellitus
The disease I wish to discuss is type- 2 diabetes mellitus (T2DM). This illness affects many, and the development of new cases continue to grow at an alarming rate. Along with the 26 million estimated to be living with T2DM, an astounding 79 million currently live with prediabetes (Moses, Mawby & Philips, 2003). These numbers alone serve as indication as to why I wish to address this illness as incredibly important.
Without diving too deep into the havoc this disease brings upon those suffering from it, these numbers alone show why prevention of this disease is paramount. Among the list of preventative measures, the two easiest and most achievable for those wishing to prevent the onset of such disease are diet and exercise. While many other factors contribute to the onset of this disease, these two are the biggest and also most correctable factors influencing one's susceptibility to the onset of T2DM.
  
   Exercise is the first topic I wish to address. It has be proven time after time that exercise is in fact an important part of preventing the onset of T2DM. One study concludes that with moderate exercise, instances of T2DM was reduced by 58% (Funnell, 2003). And so, the first preventive measure I wish to implement is simple, moderate physical activity. While it is true that little is known about this disease, and for the meantime anyway, not curable, most every study concludes with similar results; moderate physical activity dramatically reduces your risk of developing this disease. 
  
  Second in the prevention of the onset of T2DM are changes to diet. One study indicates a 31% decrease in the development of the disease when following healthier eating guidelines (Deed et al., 2015). Much more can be found on this topic concluding similar results. As with the previous intervention I had mentioned, beyond what has been drawn from these studies, very little is known about the causes of this disease. It is however worth noting, that while reaching epidemic levels of development, small changes in lifestyle such as healthy eating habits go incredibly far in preventing a disease with such awful consequences.
  
  Following suit, I now wish to describe how the two can be used in conjunction with one another to achieve even greater results. The same aforementioned study has found that with a combination of exercise and amendments to diet a 42% reduction in the development of T2DM was achieved. Also found was a 46% reduction in that same group who focused on exercise alone. This indicates that diet and exercise both play an integral role in preventative measures towards preventing T2DM, however suggests that an emphasis be put on exercise directed at weight loss. This same study then goes on to suggest that weight loss of 5kg in all people who are overweight would see a nationwide drop in the prevalence of T2DM nationwide.
  
  In conclusion this paper merely sought to reiterate a rather well known fact about a disease which even today, leaves us with many unanswered questions. While a cure has not been found for those already suffering with the disease, it is widely understood and continues to be supported, that diet and exercise play a large part in the prevention of this disease. It serves to acknowledge that while there are many dangers to our health we might encounter, despite being a disease described as reaching epidemic proportions, eating healthy and exercising regularly prove to be successful in lowering the risk of developing this disease dramatically.
  
  
  
  
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Type - 2 Diabetes Mellitus. (2019, Apr 22).
			Retrieved November 4, 2025 , from 
 https://studydriver.com/2019/04/page/6/
		
Sociological Imagination Perspective
Sociological imagination perspective
In this digital age, everyone around the world needs to virtually think in a new perspective away from our daily lives realities in order to gain brilliant insights and knowledge of what really happens around them globally. My perspective about what the great American sociologist C Wrights Mills coined as the sociological imagination lies basically on what privately affects personal lives of individuals in their everyday undertakings, that later reflect their impacts on the wider modern social welfare. This is typical as a result of the factual reality that holds out on social outcomes being determined by mans self-actions. What we privately do as individuals in line with our societal norms and motives determines the social issues we encounter on a daily basis and what affects other people in our societal environments.
Sociological imaginations help us to formulate frameworks that transform personal uneasiness of individuals focused on explicit troubles and public indifferences into involvement in public issues because, Neither the life of an individual nor the history of a society can be understood without understanding them both comprehensively and trying to work on those problems together. Looking at how the world is currently advancing at an alarming pace, people have to be in the know-how of the social problems affecting their wellbeing and the solutions that they can apply by looking at similar occurrences in the past and the trends which societies were taking in their attempts to solve them. Social thoughts grind people to learn how every individual in society contributes to the shaping of the society and to the course of its history.
Mills was very insightful when he was inoculating this great perspective of sociological imagination because he gave several ideas on how humans can use information by looking at things in another perspective to develop inner reasons of understanding their environments and in the long run, be able to transform themselves. Societies have progressed immensely from old age to the modern times where man has come face to face with the hard-hitting but realistic reality that human survival is only possible if we depend and relate with one another in a positive and healthy manner (Mills, 2010).
Therefore, by applying the social mind, man has increased his interest and ability to grasp occurrences or new happenings around the world while understanding the self. specifically, this is why, When there is a personal problem on one individual we tend to look at his skills and the immediate opportunities of his environment for a solution but when there is a public issue threatening human survival, we tend to look at the social arrangements/structures of the whole society in the present environment and historically to try and come up with amicable solutions. i.e., a threat posed by nuclear or chemical weapons is dealt with collectively by unified nations and not just one nation because it is a red line that should not be crossed when waging warfare on human lives because it affects the dignity of human life.
E.g. the recent bombings in Syria for use of chemical weapons on civilians by the U.S, Britain, and France strengthens this argument to help send a strong message that such acts would be met with a strong response from unified nations because it infringes human rights. If such valiant, punitive and strong measures are not be dealt with collectively, such issues would manifest into serious social problems because such regimes would make it a norm to kill its people using chemicals.Understanding social changes require looking beyond them by socially imagining that problems can be solved only when the institutions within which we live become more embracing and intricately connected to fully function harmoniously with one another.
Moreover, just like an organism where, if one part is affected, the entire organism doesnt operate at its optimal levels because its systems that are interconnected to function harmoniously are also negatively affected. That is exactly what Wrights sociological imagination notion tries to explain by symbolizing a society as a unified system made up of different interconnected parts. Therefore, it is imperative for the entire society to function harmoniously at optimal levels for achievements of all social problems to be made possible.With globalization, worldwide social relationships have been intensified and national boundaries made less significant.
Therefore, as a result of these effects, people are relating closely like what is usually experienced or observed in our local villages as a result of the possibilities that have been made possible by technology, and therefore what happens on one part of the world affects everyone globally on a personal level. C Wright Mills saw the digital era as a time when sociological imagination and thinking would be unavoidably and essentially needed to solve human social problems by all means.
Globalization technology has made all those possibilities a reality that needs to be embraced by all human species .i.e. terrorism is a global social problem condemned in equal measure worldwide because it displays a high degree of cruelty in people that should be dealt with collectively (Knowles, 2014) Only collectively in our social settings can we act to solve such problems like terror that has effects on people at a personal level before manifesting itself to effects all in the end. Personal problems with time bring social problems that affect us all in similar ways and are never desirable. Another example of a social problem is poverty. Poverty starts privately before manifesting itself publicly and can lead to the immediate outbreak of diseases, unhealthy living conditions and rampant losses of lives that ultimately affects all of us in our societies.
The fact that should be noted is that poverty does not impact peoples lives on a collective level instantly (Wertsch, 2013). That is why, for us to understand where we are heading, we must appreciate and have the full knowledge of where we are coming from and this is only possible through social imagining and thinking. Humans more than any other species understand that there are no fixed realities in life, but those realities that keep changing with time as a result of occurring situations that need to be dealt with in unique ways.The quality of mind that is expected from all inhabitants of this modern era where change has been coming at us at a very fast pace should be highly imaginative. Everything in this information era is sophisticated and a great ability to shift from one perspective to another such as the ability to expound things from a family to a national level is called sociological imagination (Wertsch, 2013). This capacity to range from the most impersonal and remote transformations to intrinsic features of the human self and seeing the relations between the two is exceptionally imaginative from the human mind.
This special ability is the one required to save humanity from their daily lives depressions of the issues they encounter and fear for their future out of how things keep transpiring out.Unemployment rates rising by the day across nations is an issue that has put the future of world economies and security on parole. With the increased unemployments among the young generations of our living societies being a constant problem to nation states, an amicable solution has to be found in terms of new political and economic plans and not on the characters of the unemployed individuals (Fuller, 2006).
This is because unemployment effects are experienced by all in the society and not only by one individual because then, insecurity and crimes may arise as a result of the unemployment. If only it was a single unemployed person found in a society, then the solution would be looked at in a personal nature and character of an individual but when the problem affects all people, new policies and strategies have to be put in place to streamline the society.
References
Fuller, S. (2006). The new sociological imagination. Sage.Knowles, C., & Sweetman, P. (2014). Picturing the social landscape: Visual methods and the sociological imagination. Routledge.Mills, C. W. (2010). The sociological imagination. Oxford University Press.Wertsch, J. V. (2013). Voices of the mind. Harvard University Press.
Cite this page
Sociological Imagination Perspective. (2019, Apr 22).
			Retrieved November 4, 2025 , from 
 https://studydriver.com/2019/04/page/6/
		
Fitness and Physical Activity
Healy, J. (Ed.) (2013). Physical activity and fitness. Retrieved from https://eds-b-ebscohost-com.vlib.excelsior.edu
Mr. Healy discusses the key factor for maintaining good health and general fitness is physical activity. Maintaining a discipline of being physically active has numerous health benefits including chronic disease risk reduction, assisting in control of body weight and improving overall mental well-being. Changes in our work environment and methods of transportation over recent decades has shown an increase in sedentary lifestyles and screen time. He further finds there is a marked association with the rising of obesity and the increase of mortality and morbidity from a number of diseases ranging from diabetes, cancer and heart disease, to name a few. In Australia, only tobacco smoking has been ranked higher in terms of the burden of disease and injury from risk factors, second to physical inactivity. On a global scale, physical inactivity is the fourth leading risk factor for mortality. Also covered are the comprehensive costs of inactivity on an economic, social and global scale. This book reveals the detriment of a sedentary lifestyle and the need for participation in physical activity suited to your age and situation for the betterment of your entire body.
Chulvi-Medrano, I., & Rial, T., & Cortell-Tormo, J. M., & Alakhdar, Y., & La Scala T., & Caue, V., & Masi?-Tortosa, L., & Dorgo, S. (Eds.) (2017). Manual Resistance versus Conventional Resistance Training: Impact on Strength and Muscular Endurance in Recreationally Trained Men. Journal of Sports Science & Medicine, 16(3): 343-349. (7p). Retrieved from https://eds-b-ebscohost-com.vlib.excelsior.edu
The combined editors of this journal make a compelling case for the use of Manual Resistance Training (MRT) in the field of physical therapy and strength training due to an accommodating resistance nature. During an eight week study, the effects of an MRT program on strength and muscular endurance were compared to a conventional resistance training program. Twenty healthy males were selected and separated into a MRT training group and a conventional training (CT) group. The CT group conducted a series of compound, weighted exercises, and the MRT group performed similar movements with resistance provided by a trainer. Both groups completed training regimens that spanned a defined amount of weeks and workload sets per week with a specified intensity. The authors noted that neither group had any significant maximum strength, muscular strength or endurance increases initially. Despite showing no significant pre-to-post training differences, there was a noted improvement in muscle size indicating greater magnitude of effects in the MRT group compared to CT group.
  The efforts of the Doctors listed above culminated in proving the effectiveness of MRT is similar to CT for improving muscular strength and endurance. They have also concluded that MRT can be used in better capacity for rehabilitation or in lesser equipped facilities. With this amount of people conducting research you know it has to be the real deal (EDIT)!!
Bertucci, D.R., & Ferraresi, C. (Eds.) (2016). Strength Training: Methods, Health Benefits and Doping. Retrieved from https://eds-b-ebscohost-com.vlib.exce/lsior.edu
Authors Bertucci and Ferraresi discuss that before considering exercise frequency and intensity one must understand how a muscle contraction actually works. A better comprehension of physiological systems involved and how muscles respond to stressors such as exercise, method of training, nutrition, performance and recovery can better help an individual select the type of workout program suited to their lifestyle. The authors describe the breakdown of the neuromuscular system; a summation of the mind-muscle connection that explains how a muscle is told to move, the energy transfer through the system, strength and growth through hypertrophy (muscle breakdown and rebuilding). Also explored is how your muscles adapt to stimulus on a molecular level. The underlying message is that once you understand how the neuromuscular system works holistically then you can determine fitness goal you want to achieve and pursue that with a science based program instead of chasing the latest fad.
This book comprehensively covers the overlooked basics of how a muscle works and adapts to the stresses of exercise. It covers a differing variety of training types, weights used, rep ranges and how the muscles recover due to tissue damage as a result of training. When you understand how a muscle functions holistically you can train more efficiently without the concerns of over or under training. The authors have compiled information from studies, journals, books and articles related to pharmacology, physiology and exercise taking into consideration both clinical and experimental testing.
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Fitness And Physical Activity. (2019, Apr 22).
			Retrieved November 4, 2025 , from 
 https://studydriver.com/2019/04/page/6/
		
Fitness for Flexibility Training
Background and Literature review
The topic that the researcher has chosen was, Fitness for flexibility training within sit and reach test and the cooper test. The researcher had interest in fitness and flexibility. These concepts related to the researchers life in a way of them being an athlete throughout their life. The researcher was a cheerleader and runner throughout middle school and high school and cheerleading in their first two years of college. Flexibility goes a long way with any sport and the researcher found an article that helps explain that in order to have a great performance in any sport you need to have the flexibility in your muscle to perform well. The cooper runs test actually caught the researchers attention when choosing the article. The researcher thought it was amazing how it works. Knowing about that now the researcher wished she knew about it back when the researcher ran Cross-country. The article explained what the test was and how they can calculate your VO2 max. The sit and reach test also goes along with flexibility but leaning more towards the flexibility in the participant's hamstrings.
In the article written by Dominique Gummelt, she talked about the importance of flexibility training and how it could improve their performance. Everybody who worked out and has gone to the gym focused more on muscle strength, cardiovascular endurance, body composition, and muscular endurance; but what about flexibility? Flexibility, is the ability to move a joint through its complete range of motion, is arguably the most neglected component of fitness among the general population (Gummelt, 2015). Gummelt states that there are three components that effect flexibility muscle elasticity and length, joint structure and nervous system. All of those could help improve regular flexibility training. When the participant was working out their muscles he or she doesn't want them to be tight and not flexible to be able to complete the workout that they are preceding to do.
Having flexibility training in their workout had helped increase their joint mobility, better posture, decrease back pain and lower their risk of injury. With flexibility training within sports had helped aerobic fitness training, muscular strength and endurance sport training as well. Having a complete free range of motion would be the most important in preventing injuries. Everyday that he or she would wake up they are doing some sort of flexibility. Gummelt had examples of, lifting groceries, vacuuming, and getting up out of bed. With flexibility training it had decreased soreness and stiffness within their body especially with athletes who train in higher intensities.
The article had also gone into how flexibility can achieve peak performance within the sport they took part in. Using the length of the muscle to have highest power and strength in their muscles. When the muscles in their body are to tight it will not be able to provide the necessary exploding movement. Flexibility enhanced movement and mobility for athletes. When flexibility should just be a routine in the participant's daily workout. That would be after working out their muscles of the body to be warmed up and to be allowed the stretching of the body to flow.
In the article written by Elizabeth Quinn, explained what the Cooper test was. Dr. Ken Cooper developed the Cooper test in 1968 as a way to measure aerobic fitness to provide VO2 max for the military. This test was still used in today's society to determine aerobic fitness. He had found that there was a correlation between the distance someone can run or walk in twelve minutes and their VO2 max. In VO2 max, it measured the efficiency with which someone can use the oxygen while exercising. It tested the used for coaches and trainers to determine their cardiovascular fitness and how they could progress over time. The test also always had the athlete to compare cardiovascular endurance with the athlete's age and gender.
How the test was done was, that a person was required to run as far as they could in a twelve-minute time period. The object of the test was to measure the maximum distance covered by the individual during the twelve-minute period. Quinn said in the article that there are six things the participant needed to do before participating in the test. Those included: safety first, having a physicians clearance followed by equipment, location, warm up, run or walk, and record the participants distance. Then once they had that and performed the test it had explained how they could calculate twelve minute run test. In miles, VO2max = (35.97 x miles) “ 11.29. In kilograms: VO2max = (22.351 x kilometer) “ 11.288. This test would help those with wanting to run better and have a better VO2 max (Quinn, 2015).
In the article it talked about how the sit and reach test was used to measure hamstring and low back flexibility. Jackson and baker had conducted a study that examined the relations between the sit and reach test and criterion measures of hamstring and low back flexibility in girl aged 13- 15 years old. They have found that validity coefficients of r = 0.64 between sit and reach test and criterion measures for hamstring flexibility, and r= 0.28 compared to low back flexibility. That had yielded that moderate validity for hamstring flexibility and poor validity for lower back flexibility. The girls who had performed higher had a higher degree of trunk and hip flexibility than those with lower scores.
In another study done there were 102 female university students aged 20 “ 24 year old total. The criteria were for inclusion was no musculoskeletal limitation and low back pain that would limit their performance in the sit and reach test. Using ACSM manual performed the test and the standard sit and reach box was placed on the floor. The participant sat on the floor with shoes on and had one leg fully extended and the bottom on the foot was flat against the end of the box. She then extended her arm forward placing one on top of the other. She then had pushed her arms forward where the measuring scale was and as far as possible as she could without bending the knee of the extended leg (Baltaci, Un, Tunay, Besler, Gerceker, 2003).
The researcher had conducted this research due to the fact that being an athlete throughout her life she knew the importance of flexibility and the importance of running within everyday life. When one did a sit and reach test to see where they had the flexibility and how they could have trained to allow their body to become more flexible? When the researcher did a pre and post- test on the sit and reach test she knew that her participants needed to get increasing number which meant they would need to be more flexible. Within the test with the cooper test the researcher also needed her participants to get better times. With that she knew that they had to keep practicing the test. The participants that took part of the research were fifteen males and fifteen females. These articles that the researcher had found provided information that helped explain how each test was done which related to the topic above.
Method
The researcher conducted the study by having 30 participants. It included fifteen female and fifteen males. The participants had to participate in a 1.5-mile cooper test and detect their flexibility with a sit and reach test. The researcher had selected this because she felt that these were an important part of fitness and wanted to test their running and flexibility. The first part of the study the researcher had the participants partake in the 1.5-mile cooper test. The participants had to run around the Rowan University track field for 12 minutes. Then the researcher had collected the data, which was the pre cooper test, which was measured in seconds for their time records. In the sit and reach test this study was taken at Rowan University, James hall health and Exercise lab. This study was done over a 6-week span.
The researcher had set up different exercises for the participants to do to get the result that they wanted to achieve. When the researcher had talked about the 1.5-mile cooper test she explained to the participants that they had warm up before every run with 5 to 10 minutes of light jogging. The warm up helped with loosening of the participant's muscles. Then they would proceed to having to run different types of run. The participants would have to do building endurance and aerobic recovery. Which, was them doing aerobic runs, long runs, and jogs. The researcher also had them do relaxed speed and endurance which, included tempo runs, intervals, and hills. Lastly, she had them partake in strength and quickness which, included strides and drills. These all helped them in getting a better performance then their first test.
For the sit and reach study the researcher had them in the exercise lab and use the sit and reach box. The test involved sitting on the floor with their legs stretched out straight ahead. The soles of their feet were placed flat against the box. With their palms faced downwards and there hands on top of each other the participant than leaned forward along the measured line as far as they could (Sit and Reach). She then recorded their scores. For her to help them she explained different stretches to help them achieve their goal. The participants had sat down on the floor with both legs straightened out in a straddle position. Inhaled and on an exhaled; slowly folded forward as far as they could with a flat back. Kept their toes and knees pointing straight up and kept their spine long and avoid hunching over. Reached their hands out in front of them. That helped with flexibility and stretched their lower backs. With flexibility in the participants it was very important for them to become more flexible in the back.
Instrumentation
The researcher had conducted test to run while before the test to get results of the 1.5-mile cooper test and the sit and reach test. She felt that while all participants were doing the study that she would fill out a rubric to write down her results after each one went. This had helped her stay organized throughout the program so when it was time for her to collect all the data and figure out her results this was best possible for her to put into her data sheets. Provided below was her rubric.
Cite this page
Fitness For Flexibility Training. (2019, Apr 22).
			Retrieved November 4, 2025 , from 
 https://studydriver.com/2019/04/page/6/
		
A Personal Trainer for your Fitness
When was the last time you went out for a jog? Been a while I bet! And I can't even blame you! I'm 220 pounds at only 5'11 and haven't lost a single pound since I got into university! Every time I make promises to stick to a routine and get on a diet, I end up doing a U-turn really fast. If you're in the same position I am, maybe what you need to help yourself in a personal trainer. The one, main thing you need to start is jump simply taking the first step. And trust me, a trainer will always make sure you're going through with it. It's easiest to be accountable to yourself because you always let yourself off the hook. But a trainer will always make sure you're doing what you're supposed to, be it waking up early, showing up to the gym, eating right, etc. The first step is always the hardest! And if that's just the start you needed, hold on because they're going to help you out in a lot of other ways in your process to fitness greatness!
Your relationship with your personal trainer isn't a professional one; your trainer will be a lot of things including your workout buddy, your spotter at the gym, your confidant and a source of motivation. Rapport and support from your personal trainer is key to maintaining motivation to stick to your workout routines and diets. As far the technical bits go, with a personal trainer at hand, you don't have to worry about being completely clueless. They'll be able to equip you with everything you need to know about getting your fitness wheels back on track. Don't know what exercises you need to do and generally clueless about how to use dumbbells? Leave it all on your trainer and in no time, you will graduate from 30 minutes of cardio and 100 pushups to doing all sorts of isolation and compound movements. Okay, it might take a bit longer than ?no time' but you catch my drift! Something critical to seeing progress from your workouts and diets is to have practical and attainable targets. What?! You think you'll go from all that junk food to a keto diet in the matter of a few days?
Oh I wish it was that simple! Progress can be really slow, because metabolism and muscles aren't blessing given out fairly to everyone! Having a trainer who understands you situation and sets realistic targets for you to meet is crucial to maintaining your regime. Striking a balance is necessary; you have to understand the kind of goals that are actually attainable and seeing yourself making said progress will go a long way to help you stick to it. But if you were expecting to lose a pound every day and then get disheartened when you're not getting there, it can be very discouraging. Even in these little things, having a trainer to help you out can make the world of a difference between sticking to your regime and going back to your old, unhealthy lifestyle. I can't emphasize enough, the importance of doing exercises properly and how doing the right exercises in the right sequence is vital to progress, as well as keeping you safe. Doing the exercises in the right form and maintaining good posture is essential to work your muscles properly as well as keeping you safe.
Poor form is the number one route to messing up your bones and joints! Aaaaand who knows just how to get your form perfect? Your trainer of course! Having someone literally hands on with your form will really eliminate any chances of you messing up your back of breaking a rib or two trying to lift too heavy! As trivial routines, on the other hand, might seem, doing them incorrectly is also a fine recipe for some back-breaking disaster! Using a personal anecdote, I spent a while working out at home with dumbbells because I didn't have time to go to the gym (yes, yes, an age old excuse!) and because I kept doing the same back exercise in variations, I ended up with back pain that needed a visit to a physiotherapist. I've been singing praises for them all this while but taking a step back, it's important that you make sure you can actually afford one. Good personal trainers aren't exactly cheap!
And the longer you require their services, the more they will charge you and the bigger hole it'll burn in your wallet. Secondly, if you already have an idea of the exercises and how to do them, you will probably be alright without a trainer; a gym buddy will do for you! Also, it might be worth noting that there are lots of people at the gym who tout themselves as trainers. Beware! Actual trainers have studied on the sciences of fitness and weight training and in addition to their experiences, they have a depth of knowledge to back up their diet and exercise recommendations. Therefore, before you go spending money on a trainer, actually do some vetting and find someone qualified to help you embark on the journey to fitness and helps you build a lifestyle around it. Like a lot of questions in life, the answer to this is very subjective.
It depends on what you want to attain, how hard you're willing to work for it, whether you have some money to spare that you can allocate to enhance your journey to fitness greatness and moreover, whether you even need one at all! If you're really serious about it and have aspirations being a model or a serious level bodybuilder, you'll probably be rewarded with a smart investment in a personal trainer. For others, if it's too much to have someone making you workout and forcing you to eat things against your wishes, just going out for a jog is a start. Find some motivation and get off your sofa already!
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A Personal Trainer For Your Fitness. (2019, Apr 22).
			Retrieved November 4, 2025 , from 
 https://studydriver.com/2019/04/page/6/
		
Fitness Level in Teens
The current fitness level of young adults
What is the current level of young adults? The answer to this question might be a quite surprising. You might've thought that many young adults would exercise every day but that's not true. In the next few paragraphs this question will be answered.
Between teens, only one out of three excise or do physical activities everyday. This fact is very much true. I have two brothers and only one of them, out of the three of us, actually do physical activities or excise.
  In the United States only about ninety percent of teens don't exercise or do physical activities. This can lead to diabetes, obesity, or other health problems. Teens spend about three hours on their phones, or playing video games, on a school day. Teens not exercising everyday can weaken their bone density, with can affect them when they're older.
  About 18.5 percent of teens are obese as of 2016. That means that around five percent of teens have heart attacks, and around seventeen percent of teens have high cholesterol.
Adults are no better than teens. Less than 22.9 percent of adults participate in thirty minutes of physical activity each day. That would mean only one out of three adults exercise. Obesity in adults has been brought up six percent since 2016, because of this, 23.5 percent of
  deaths are due to heart disease. Seventy five percent of adults say that they do not eat healthy. That means even if ten percent of that seventy five does physical activities or that they exercise, their would progress would mean nothing. Adults who don't exercise often get Osteoporosis, which reduces mass and makes your bones brittle, or weak.
Obesity isn't common, it has been brought up immensely since 2014.
  Although, this is not just teens or young adults fault. When a cheeseburger cost a dollar compared to a ten dollar salad, what do you think they'll choose? Since most Americans work at fast food, or work from paycheck to paycheck, many want to not spend all of their money.
  When many adults have nine to five jobs, they tend to be tired, or just don't have enough time to exercise. Even if adults or teens just did thirty minutes of exercise that might slow the rate of heart disease, or other health problems(including obesity).
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Fitness Level in Teens. (2019, Apr 22).
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Everyone Strives for Happiness
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Everyone Strives For Happiness. (2019, Apr 22).
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Why is Human Trafficking Popular Today?
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Why is Human Trafficking Popular Today?. (2019, Apr 22).
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Everyone Can Feel Happy
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Everyone Can Feel Happy. (2019, Apr 22).
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Impulse Buying Affects an Individual’s Happiness
It is observed that purchasing items on a whim makes a person feel happy. Researchers argue that emotion is a key factor in making an impulsive purchase. People often feel happy when they are out shopping. Most women spend their free time in malls. Over the span of just one week they can visit a mall multiple times and make a purchase every one of those times. Often, women don't even think about why they are purchasing a certain item because the experience of shopping itself is more than enough to fulfill their needs; therefore, the purchase made is an irrational act influenced by her emotions. Nowadays women pursue careers which lead to a raise in stress. To lower their stress, they go shopping followed by impulse buying that getts rid of their stress while simultaneously making them happy. Shopping is their way of finding pleasure and happiness. It can be said that happiness in hedonistic tradition, defined as the presence of positive affect, and the absence of negative affect, can be obtained through shopping. Today, almost everyone looks for happiness through their own emotional fulfillment. For example, people will feel happy if they could spend time at the malls, shopping for things they don't need, hunting for prestigious brands, and looking for new things that will differentiate them from others. Impulse buying is when you buy an item without having intended to prior in a moment of spontaneity. Impulse buying could make people happy. The importance of research on happiness while shopping is to understand the consumers behavior after making impulsive buying decisions that will affect other customers to behave the same way. In addition, it will provide marketers, with marketing strategies in the retail sector for the future.
Methods
The people in the study were female visitors of the fashion department at the malls in Surabaya who were at least 18 years old. Experiential marketing is the emotional and rational experience customers obtain from the products. It involves the use of five elements to motivate consumers through the experience, them being sense, feel, think, act, and relate. Seventeen indicators were measured. There were eight indicators measured for shopping enjoyment, six indicators as a measure for impulse buying, and six indicators measured for happiness.
Results
On the Experiential Marketing variables, the construct reliability is 0.765; shopping enjoyment is 0.774; impulse Buying is 0.682; and happiness 0.817 meaning that the variables in the study are reliable and can be used for more analysis. Experiential marketing has a huge positive effect on impulse buying, judging from STD estimate value of 2.175 with a p-value of 0.003 (sic <5%). In the cases where the purpose of the shopping experience is simply for pleasure or emotional satisfaction, the product purchased is seen as an impulsive purchase. Shopping enjoyment has a significant positive effect on impulse buying, seen from STD estimate value of 0,438 with a p-value of 0.003 (sic <5%). People go shopping not only because they need what they buy, but also because they can really enjoy shopping. Enjoying shopping influences the impulse buying. Impulse buying has a significant positive effect on happiness seen from STD estimate value of 0.645 with a p-value of 0.000 (sic <5%).
Discussion
There were many indications of impulse buying that made people feel good, happy, satisfied, etc. A lot of people experience a positive mood after impulse buying. However, a person's mood is often changing. Others experience a negative mood after making impulse buying that comes with feelings of guilt or regret. The materialistic and narcissistic mind might relate to good moods after the purchase. The situational mind may be associated with bad moods after the purchase.
Conclusion
The result of this study shows that impulse buying produces happiness. Therefore, this study rejects the result of the previous studies which stated that impulse buying tends to lead to customers' regret. This study result also lets marketers or companies know that there are factors that require serious attention when determining the programs related to the marketing of products in order to be attractive and create a feeling of happiness. A pleasant experience formed by sense, feel, think, act and relate will encourage consumers to make impulse buying. Impulse buying based on positive experiences will result in consumers' happiness. Impulse buying can also be caused by a pleasant shopping condition.
In Monica's opinion, further research on the matter could be taken by surveying a sample of the customers at a shopping mall here in the United Sates. The best candidates would be the younger generation also known as millennials. Currently the United Sates is a large consumer culture therefore every gender would be an appropriate candidate for the research. Surveys could be taken after the customers have made their final purchase. With questions in regard to their mood, satisfaction, regret, and how many of the total items bought were planned.
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Impulse Buying Affects an Individual's Happiness. (2019, Apr 22).
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Happiness in the Things we Know Best
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Happiness in the Things We Know Best. (2019, Apr 22).
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Happiness is a Goal of Life
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Happiness is a Goal of Life. (2019, Apr 22).
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Can Money Buy you Happiness?
Before the debates, let's define what is happiness in general. This question is philosophical, but I tried to simplify it. Merriam-Webster dictionary defines happiness as good fortune; a state of well-being and contentment, pleasurable or satisfying experience. Can money buy happiness? There's no definite answer, but we all know, the way you spend your money can affect your happiness. You even can learn how to spend it to become happier and happier. Understanding of happiness can vary depending on an individual. Someone can say, I absolutely don't need a nice house to be happy. And maybe he even doesn't lie. No one saying, that you can simply go to the store and buy happiness, but these two concepts are consistent. You can solve nearly any problem with money. Everything can be bought and sold. The only question is price. But it works in condition when effort of earning money is less than joy of spending them. Good example of how money can make us happier is to give us time. Have you ever thought of when someone mows your lawn or cleaning your house, that you're buying their time? Meanwhile, you free to do what you really want to, without burdening yourself with thought of what to eat tomorrow.
You can travel around the world and get educated, change the world. This is happiness. Lack of money makes you think about more pressing issues. Each person needs to determine its course. Need to decide exactly how much money will make you happy, because you can easily waste your happiness while making a big buck. But the best option of all is find the way of earning with pleasure. Do something that brings you a joy, Choose a job you love and you will never have to work a day in your life. Also, money availability is the way of self-expression and self-affirmation in front of the family or society. Most people call that happiness. Sometimes we can be sad, and the best choice get distracted is spending money for fun. Moments after, it is comfortable again. Shopping is the best cure for stress (at least for women). In the same time, food improves mood, and alcohol can increase it too, even watching a good movie at the cinema can cause a feeling of happiness. You can say these are all small things. But aren't its small things our life composed from? One well known Chinese proverb says, With money you can buy a house, but not a home. With money you can buy a clock, but not time. With money you can buy a bed, but not sleep. With money you can buy a book, but not knowledge. With money you can buy a doctor, but not health. With money you can buy sex, but not love and so on. Now let's look closer.
With money you can buy a clock, but not time. Money gives the opportunity to extend our lives by using advanced technology in medicine. You can afford the best doctors, expensive surgeries, nurses, treatment abroad. If you watch TV or listen to the radio, you will discover a lot of ads asking for financial help. People are dying, because of lack of money for treatment. Besides, rich people have much more opportunities to prevent the disease development. Therefore, they feel much better. The elderly people from Europe and America are traveling in their 70's; they are active and cheerful. And if you could just see the retirees from Russia or Ukraine At the same age, if they lucky to live that long, they're broken by hard life, and getting to the bench beside the building is a challenge. Why is so? The answer is obvious. The first group of people lived their life in normal conditions. They had good food, decent health care, they never had a choice between getting medicine for high blood pressure or a jar of stew for dinner. And the second group could not afford anything from listed above.
Result of this affects their health. Way proving it is a simple statistic of lifespan. Except for a few Islands, where favorable climate and good food are available. The length of life in 3d world countries is much shorter than in developed ones. With money you can buy a bed, but not sleep. But without a bed you won't have a good sleep neither. With money you can buy a book, but not knowledge. I agree, that you can buy education without outstanding intellectual abilities. But are they really that needed if you have big money or right connections? I want to provide an example in Ukrainian politics. The mayor of a Kiev, capital of Ukraine, is a former professional boxer Vitali Klitschko. He has been a very talented in sport but had no proper knowledge or experience in politics. After boxing career had been over, he bought a master's degree in the specialty Management of social development and became a mayor. Over the past few years, position trading has become commonplace in many government agencies.
With money you can buy a doctor, but not health. Disagree. A good doctor can significantly improve your health. With money you can buy sex, but not love. Indeed, love cannot be purchased. But would you look at those elderly millionaires walking along with beautiful young ladies beside them, who are often their wives. It's absolutely clear to me, that the guy is very happy. The girl, in this case, is far from suffering too. Because she has material goods coming from this person she doesn't love. And this is her happiness. Everything has price. I want to share a private story with you. I lived a hungry life myself. In early childhood, my family of four was huddle in a small dorm room. We shared toilet, kitchen and sinks with other 80 families. An original plan was to stay in those condition for only two years. After that we would be entitled for free housing.
That was a life in the Soviet Union. But in 1991 something went wrong, and we found ourselves in independent Ukraine for overnight. New government wasn't distributing free houses, so we end up living in old place for 11 years instead of 2. With production cessation and factories shutdown, our finances got very short. Many people started to steel. And we started starving. Most of the time we survived on soup, which contained some vegetables in plain water. For the school I used to have only two outfits “ one for every day and another one for holidays. I wore the same clothes for countless years. Every year or so my mother sewed an extra piece of fabric or lace on my skirt or blouse to make them longer. Surprisingly, I haven't been bullied at school for my look, because many kids were in the same conditions as we are. The only discomfort I had in school is with my stomach “ it wouldn't stop bubbling and make embarrassing noise due to hunger. By the age of 10, I was close to gastric ulcer condition. Back in that times, the healthcare was still free, so my parents could take care of me. Otherwise, I could be in different place right now.
And back then if someone tries to prove us that money has nothing with happiness, we would laugh with sad tears at that person. Money makes it easier to solve all the pressing issues, but what I can agree is that they can't resurrect the loved ones or buy you a talent. If you find yourself in a desert with a suitcase full of money, it will no longer bring a happiness, will become unnecessary and heavy burden. Of course, rich guy can be both happy and unhappy. When the poor is always unhappy. That's the way we are. In order to feel comfortable, we need food, shelter and confidence in the future. And money gives all of it. How can a woman be happy if she doesn't know what she is feeding her kids tomorrow? How can be man happy in his, let's say, 40's, when he forced to live with his parents because he can't afford to rent his own place? All those talks that we need to think about not just money, but about eternal values, are appropriate only is the money already earned. If the man has nothing to eat, then he is not in mood for the literature and painting. He will try to earn his living by all means “ by killing, stealing, robbing. And he won't care if that's immoral. Love, morality, kindness “ all this comes only on a full stomach. It's a law of nature. That's why wealthy people tend to be more generous and tolerant. They simply can afford it. Of course, the needs are growing constantly. But if you are short on a private yacht, then you are much happier that the one who can't buy winter boots. According to a new research, published in the National Academy of Sciences, it doesn't matter if you are rich or poor. If you don't have enough time you can increase your enjoyment of life by exchanging money for minutes, which can be used the way you want. Researchers, led by Professor Ashley Whillans, the Professor at Harvard business school, began with participation of about 4,500 people in United States, Canada, Denmark and the Netherlands.
Participants were asked whether they pay other people for doing unpleasant daily shores to increase the number of a free time. In 28% of cases the answer was positive. Those who answered yes, spent on average 147,95 dollars a month to buy extra time. Also, they felt more pleasant emotions (such as joy and enthusiasm) and less negative emotions (such as rage, fear and nervousness) that week when they have bought themselves a time. Money provide many of those things that can make you happy, including peace of mind, feeling of success and freedom to live your life the way you want. To this conclusion for another research at Boston Private after conducting a survey of The Why Of Wealth, with 300 participants with financial status of $1 million to $20 millions. When respondents were asked what word wealth means to them, 54% answered that this is happiness, and 65% - peace. On a question what the money allows them to do, 70% said that it allows them to feel financial independence and freedom. A half of respondents spoke that it makes their family life happier, and 44% - money is giving them a chance to travel more. For some people wealth means the opportunity to be your own boss. It happened with Tom Aley, the businessman, whose income allowed him to leave a high-paying job and start his own business. Sometimes, it doesn't always work out, but for me, it's invaluable, he said. It also means I can go to lunch with my wife and it doesn't have to be confined to a Saturday, and I can see my kids' games. Aley told The New York Times. Each of us has a dream. Name it and think, can it come true without money? Can it be done without a single dollar? Modern world has reached the point when you can go to the space. And yes, without special training. Space tourism is gaining steam now. Similar was impossible when meat was traded for grain and hay on pearls. All you need here is money, a lot of them. So, if you're the one who can experience happiness only when the body will be in Earth's orbit, then money can make you happy. There's another way “ to devote your life to astronautics, but it's more difficult. There are fewer astronauts than dollar millionaires. Money is not a happiness. It's the steps those lead to it.
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Can Money Buy You Happiness?. (2019, Apr 22).
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Playing Violent Video Games Good or Bad
The Supreme Court is weighing arguments for and against a California law banning the sale of violent video games to minors. The dispute is over whether it is a violation of free speech to ban them. But the issue is really about public health the health of those who play and the health of everyone they encounter. Certainly it is good for children to play in fact, kids are not getting enough free play today, leading to high rates of ADHD and diminished social capacities. Kids learn many things through play, especially friendly rough-and-tumble play which helps the brain develop in multiple ways including building social competence. Some people argue that activities like videogame play that on face value seem to be bad for you are really good for you. Steven Johnson points out how much more complex popular culture is today than in the past, including the complexity of videogames (compare PacMan with Sims games). He argues that the increased complexity promotes intelligence. For example, when you play a videogame, it is often a frustrating learning experience that requires you to repeatedly problem solve to learn the game. In fact, James Paul Gee suggests that you even learn "the scientific method" through the necessary trial and error of figuring out how to meet goals in the game. According to these criteria, playing constructive and prosocial games like Sims can be "good for you" with at least one caveat as long as you have a balanced life with real-life face-to-face friendships and enjoyment in socializing. Why worry about the latter? Because playing videogames typically keeps active primitive parts of the brain that are not social nor cognitively sophisticated. So you need to balance videogame play time with experiences that use these parts of the brain. Or you can develop a "game brain." Okay, so that was the good news. Now, the bad news. Playing violent video games is different from playing positive, constructive games. In fact, violent videogames have an even more powerful influence than violent television and movies, whose detrimental effects have been documented for decades. While violent videogames may promote some complex problem solving and coordination skills as well, they have multiple negative effects. Here are three related to moral functioning. First, in violent video game play the player learns to associate violence with pleasure (rewards for hurting another character). This undermines moral sensitivity. Under normal conditions, human emotional wiring is designed to abhor violence and feel rewarded for helping others. Those who play violent video games build opposite intuitions that they take into the rest of life (I can see the effects in our society, can you?). Which intuitions would you rather your child have? Second, children practice over and over the actions available in a game. The player practices violent behavior hundreds if not thousands of times, much more practice than normal activities receive. Whatever a person practices repeatedly becomes an automatic response. Violent games teach children how to behave like a criminal and to intentionally hurt others (e.g., burning people alive in Postal2). Is this what you want your children to be practicing for hours on end? Third, video games can be addictive because they give immediate rewards for learning. Child and adolescent brains are typically susceptible to addictions as their brains are under development till the middle 20s. Recent brain research is suggesting that any addictive behavior (drugs, alcohol, pornography, gambling, violence) can harm the final stages of brain development in young adults, leaving them with a less than mature decision making system and diminished empathy for others. Is this what we want to encourage? So, less empathy, pleasure in the pain of others, well practiced criminal behavior, decreased capacity for mature decision making. These are just a few of the potential side effects of violent videogame play. This kind of moral character is far from the character of our foraging ancestors who were presumably avoidant of violence, cooperative and intelligent. The evidence is conclusive for the negative effects of violent video games. Craig Anderson and colleagues have been studying violent media for decades. They and others have found short and long term negative effects of watching or playing violent media that include increased aggressive thoughts, feelings and behavior, and decreased prosocial behavior. Neuroscientific studies show reduced cognitive brain functions in individuals exposed to violent media. The greater the experience with violent media, the lower was the activation of brain areas for thinking, learning, reasoning and emotional control. Talk about dumbing down the kids! In my view, violent media should be considered a health risk as great as tobacco use (actually, the effects are stronger for violent media). And society should have a say about the availability of violent media. It is unfair to put the policing of media products onto the backs of parents when there are so many human-caused toxic elements to monitor in a child's life today (food, air, water, soil, toys, personal products) and parents do not receive the information they need to help make decisions. Parents could spend 24/7 being body guards of their children's every move because of the endless onslaught of harmful products and media. Instead, let's give parents some help and socially control the purveyance of violent media. This will not only protect minors but protect ourselves. The public health risks are too great to do otherwise. I'd rather have neighbors who have empathy and full decision making capabilities, wouldn't you? ADDENDUM I must admit that I am biased towards virtue development and peaceful coexistence. Violent media do not typically lead to moral virtue or peacefulness because even just watching you are practicing through mirror neurons the opposite. Violent media can have enormous effects on brain and psyche, including delayed longterm effects as Huesmann and Eron's work has shown (link below in a reply to comment). They say that watching violent media is like smoking a cigarette. Each one alone is a small risk but over time they add up, increasing the probability of lung cancer or in the case of violent media, increasing the chance of antisocial behavior. The time taken up to practice violence is time taken away from being with others learning and practicing prosocial behavior.
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Playing Violent Video Games Good or Bad. (2019, Apr 22).
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How do Video Games Affect Hand Eye Coordination
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How do Video Games Affect Hand Eye Coordination. (2019, Apr 22).
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Is Anne Frank’s Diary a Holocaust Work?
The Diary of a Young Girl is part of the literary canon reserved for the educational establishment. Generation after generation of students read through the diary, reading it as a voice of optimism in the midst of one of the darkest hours in all of human history. It is common to look upon this diary as a fountain of positive energy daring to exist in spite of the menace of the Nazi machine. While there are elements of the book that are powerful, and while the book would not have been composed if the Holocaust had not taken place, it is problematic to define this book as a Holocaust work, at least in the terms in which it is commonly marketed. Instead, it is more appropriate to look it as a fragment, a look into the mind of one young woman who had the vast majority of her life taken from her. However, that look should not be conflated into a story, because we do not see Anne Frank in the diary after her arrest; we do not encounter her time in the camps through her diary; we do not come to the end of her days in her diary, as we do (in contrast) with Elie Wiesel's father, who vanishes from a bunkroom on one dark night, having succumbed to dysentery.
It is true that Frank wrote about her observations as showing the comical side of life in hiding (Frank 241). However, the comedy that emerges from her writing is of the darkest sort. There are all sorts of writing at work here, except for the motivation it is touted to contain.
What does the diary tell us? There are moments of deep suspense, as one might expect when two families consisting of eight people are hiding in plain sight in a Netherlands teetering under the weight of its Nazi neighbor. However, much of the diary has very little to do with the menace of the Third Reich: at times, Anne writes about her own sexual curiosity, natural for someone of her age; there are moments when she shows idealistic tendencies to go along with her darker moments. She shows fear, joy, infatuation and desperation. There are nights when the bombing excursions overhead make her sanctuary shake with the impact of the ordnance. The fact that the families have to leave the toilet unflushed for ten hours on end, after eight people have used it, provides a most vivid image, although the smell lingering from the meal of spoiled potatoes and boiled lettuce might be just as rank.
With that said, the commercialized version of the diary is not the one that one sees when one picks up the book. The death of Anne Frank turns out to have been somewhat ironic; at the point when she finally passed away, the Third Reich was collapsing, as the Russians were heading toward Auschwitz. Anne went to Bergen-Belsen as the Nazis were trying to destroy all evidence of their Final Solution at Auschwitz before the Russians could expose their plot. It was not a gas chamber or a death squad that took the life of Anne Frank; it was a typhus epidemic. This sort of outrage was also part and parcel of warehousing so many people so close together and with such little attention to matters of basic hygiene, but Anne Frank was not picked out for selection, she was not tricked into the showers that marked the end for so many, and she did not swing from a Nazi rope.
There was never a way out of this situation for Anne Frank. This is what makes attempts to turn the book into some sort of empowering document ring so hollowly. How can a fragmentary memoir of a young woman who had no chance to survive turn into a motivational text? If anything, it serves as a paean to the utter absurdity of both that part of history and our own part, several decades down the timeline, in an eerie place where we have Holocaust survivors in our midst but also have Holocaust deniers as well, a bizarre version of the Einsteinian paradox in which a person would not continue to exist if he encountered a different version of himself as a result of time travel.
When we turn the story of Anne Frank into a cute memoir of a brave girl hiding inside a wall, we take the story of Nazi Germany and we turn it into a sort of Nancy Drew mystery. If we are willing to look at the story as the musings of a young woman who saw nothing good ahead of herself but, even so, still had the natural thoughts of a young teenager. She notes that [i]n the evenings when it's dark, [she would] often see long lines of good, innocent people accompanied by crying children, walking on and on, ordered about by a handful of men who bully and beat them until they nearly drop. No one is spared. The sick, the elderly, children, babies, and pregnant women “ all are marched to their death (Frank). There is nothing cute in this representation; there is nothing motivational. Instead, there is just representation.
Representation of what, you might ask? The bleak reality of the Nazi regime was that there was no way out as long as Hitler remained in control. The grotesque fetish known as the Final Solution has its analogue in the yellow stars of David that appeared in the aftermath of the inauguration of Donald J. Trump and in the global refusal to deal with the atrocities that Bashar el-Assad has carried out in Syria. Every time we turn a story like that of Anne Frank into kitsch, we ignore the lesson that that story would actually teach us.
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Is Anne Frank's Diary A Holocaust Work?. (2019, Apr 22).
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Analyzing Sexism in Video Games
From niche counter-culture to a multi-billion supergiant, the video game industry has been launched to the forefront of entertainment. With mainstream attention comes public scrutiny and video games have been at the epicenter of many debates. Previous debates have embroiled the industry, enduring the claims of games causing violence and attempted legislation; the rise of playing video games professionally has brought into question its legitimacy as a sport.
When the GamerGate movement gained traction yet another slew of discussions began. The movement’s goal was to bring ethics to game journalism after rumours surfaced of a video games receiving overly positive reviews because of a relationship between the journalist and developer. Opponents attacked GamerGate for being a sexist movement that was targeting women within the hobby, attempting to force them out. Out of this hysteria came arguments about the sexist nature of video games, its players, and the industry. Within the scope of my argument, which acts in parallel to other discussions, is the representation of women in video games and perceived sexist portrayals.
Video games fairly represent women within the medium, and while sexist portrayals exist they are neither harmful nor the full picture. Fifteen years ago, I started playing video games and have not stopped since.
Watching the industry grow as I grew up with it, playing the original Xbox, playstation 2, Xbox 360, Wii, DS, PC, and Xbox One and a whole host of games that accompany these systems. My interest also expanded out into board games and tabletop RPGs, allowing me to meet and connect with more who share the same interests. In recent years, I have moved away from single-player games, holding out for ones that absolutely grab my attention and have transitioned to multiplayer games, competitive or co-op. Online play allows for a vast amount of player interaction and a unique experience separate from single-player games.
I have enjoyed a great deal of time online within clans or climbing a competitive ranked leaderboard. A great tool of modern gaming is video streaming, which has allowed a great deal of people, myself included, to enjoy a wider array of games by watching content creators play them. My love for the hobby is not blind, as many a scandal has come from the industry and current business practices and weak releases have left me perturbed,however these motivate me, as I hope they motivates others, to change my purchase habits and to go further and join the industry. My hope is to leave an impression on the next generation, a love for games, and to lead change in the industry as a developer. Fair representation is a matter of proportions.
The percentage of representation should mirror the percentage of participating members. According to the ESA’s 2017 report, the video game market is near 50/50 as 41% of US gamers are women (7). These numbers show that it would be fair to expect half of characters to be female in order to represent the playerbase. The report is misleading as the ESA made no distinction between genre or platform and did not clarify what counted as being a gamer, or video game player.
Mixing player bases removes the nuance associated with genres. PC/Console gaming is vastly different from mobile gaming and blurs the lines of how they are made, the way they play, player motivations behind play, and even the reputations they hold within the community, mobile gaming very often being looked down upon. It is as unreasonable to compare League of Legends to Call of Duty, a difference of genre, as it is to compare an Xbox player and their games to an iPhone user and their games, a difference in platform. The report is further disingenuous when it claims, woman age 18 and over [31%] represent a significantly greater portion of the game-playing population than boys under 18 [18%]. The breakdown of demographics is being unequally compared.
Woman only represent such a large portion because three age breakdowns were combined into a single bracket, it only stands to reason that the larger sample size would beat out the smaller, isolated one. Looked at on a one-to-one basis males under 18 make up the single largest demographic at 18% while females under 18 come in at a low 11% (7).
The largest female demographic, woman over fifty, comes in third, at 13%, and even then is still tied with men over fifty (7). Games, and their players, can become so vastly different over minutia with individuals standing out amongst a crowd of clones that leaving out the macro of genres, platforms, and demographics is dishonest to the conversation. Looking into the nuance of the situation, while potentially overwhelming, paints a clearer picture. Nick Yee, co-founder and analytic lead at Quantic Foundry, painted such a picture in a survey that vetted gamers by their core-motivations, this survey was also one most likely to be found by people who identified as gamers and are invested in video games, and then had participants list their favorite games, breaking the information down by gender.
Compared to the ESA’s 4,000 participants, the Quantic survey took in 270,000, of which 18.5% was female, a staggering 49,050 respondents. In the methodology Yee explains that the gamers were asked to list up to nine of their favorite games and acknowledges that responses are limited to the favorite games listed by a gamer“they are likely playing more games than they are able to list. This means that the percentages of the survey compare the genders of the people who mentioned a game in that genre, not that the numbers are compared to the entire population of the survey. The big takeaway from the article is that the gender gap across twenty-three genres, for female players, … averages range from 2% to almost 70%. This is a 35-fold difference, and illustrates why an overall statistic for all gamers (ignoring genre) can be misleading and confusing(Yee).
Female players are just not playing certain genres in large numbers and the top three they are playing: Match 3 (69%), Family/Farm Sim (69%), and Casual Puzzle (42%), are not character driven or extremely conducive to storytelling. Furthermore, those genres are largely played on the mobile platform. On the flip side there are male dominated genres that also do not leave much room for character driven gameplay or storytelling: Sports (2%), Racing (6%), and Grand Strategy (7%) (Yee). Even within the genres the story is not so clear cut, outliers give interesting insight into how the data is playing out.
Noticeable outliers are Dragon Age: Inquisition and Star Wars: The Old Republic with 48% and 29% compared to their genre averages of 26% and 16%, respectively (Yee). In fact, DA: Inquisition would come in third amongst the rankings of the other genre averages. So despite some genres having a mostly male audience, certain games are still attracting large amounts of female players, comparatively. Alongside this there are games where story or characters, and gender for that matter, are less important that have a low female pick up rate. So what motivates a player’s choice, what drives them to become immersed into a certain experience or story? This is the beauty, the essence, of the medium.
There is something for everyone who wishes to enjoy the hobby and they can pick and choose what fits for them, for video games: their genres, casts, and players, offer a diverse array of choices. With all these choices my opposition still wants to focus on portrayals of women that are treated in a harmfully sexualized and sexist manner.
This is not the first time video games have caught flak for potentially creating an undesirable trait in a consumer, the first was violence. As many studies have long disproven, video games do not cause violence. Even the crime rates of the past thirty years show a downward trend of violent crimes, including forcible rape, across the board that has coincided with the growth of the video game market (Infoplease). While correlation does not equal causation, the argument at hand should have seen said crimes get worse while games became more prevalent.
Outside of this view is sexual assaults as these are hard to accurately pinpoint statistics on, however the pattern likely falls within the framework previously displayed. Lack of social influence continues into societal perceptions and attitudes. Researchers of a longitudinal study for CyberPsychology, Behavior & Social Networking, a peer-reviewed journal on the effects of social networks, came to the conclusion that, … there was no cross-sectional association between sexist attitudes and overall video game use for both men and women (Breuer, Johannes, et al 200). The paper does acknowledge that it is in contrast with studies that found sexist attitude links, but disregards those findings for reasons of short-term application and specific analysis. So yes, my opposition is correct that females are often extremely sexualized and have plenty of existing negative and sexist character arcs as Lara Strom and Michelle Zorrilla highlight in their articles.
But with no tangible harm being caused by video games, no measurable negative outcomes, the issue turns into subjective feelings that have no ground to force change upon the industry. Subjectiveness and offense come down to a matter of perspective, as not everyone will view something in the same light. Strom complains in her article, a summary of gender research she read, about a … binary of vixen or victim under which most female characters fall. This is a disingenuous breakdown of narrative storytelling as victim is a vague term; most, if not all, protagonists and antagonists and even secondary characters are victims as that is how conflict in a story is told, and conflict is what drives the plot.
An often criticized stereotype is the Damsel in Distress, the epitome of playing the victim. Using Until Dawn as an example, a game I would describe as an interactive drama which holds a female audience of 37% (Yee), there is a cast of twelve characters of which half are female. All the female characters need rescuing at some point throughout the story, but these also all provide great opportunities for character growth and divergence. The failure of saving Hannah and Beth, Josh’s sisters, leaves Josh emotionally unstable, setting him up to be the puppeteer of the nightmare which the game’s plot revolves around and leaves a grim discovery for the characters to discover later. Chris must choose to save either his crush, Ashley, or his friend Josh in a saw-esque death trap.
A brush with death allows Chris and Ashley to mature as they share their true feelings for each other and sets Ashley up to later offer herself as a self-sacrifice to save Chris. Emily will constantly present herself as the smartest and most capable person around, but the weak facade quickly cracks when she is placed under extreme pressure and duress, demanding that others come to her aid.
This can create an interesting and dynamic strain on the relationship between Emily and Matt leading to future discord within the group as events unfold. Even still are the stories of Sam and Jesse. Further complaints of female misrepresentation extend towards the sexualization of these characters. Michelle Zorilla, who holds a bachelor in Communication Theory and conducts video game research, explains in a compilation of research that [portrayals of] women were more sexy via physical build and attire clothing was more revealing [portion larger than men] were coded as naked often portrayed with large breasts.
The observations at hand are demonstrably true. The questions I have for this conundrum are: is this inherently bad to do and what can be done about it? Is it wrong for a visual medium to use a visually pleasing aesthetic? What about the portion of female players that enjoy these depictions, even going as far to dress up as these characters for conventions. In western society, women have the agency to dress as they please. However, video game characters are lines of code on a computer that are told how to act, so what happens when developers are expressing this freedom of agency? In the case of the character Bayonetta, a highly sexualized female, who was designed by a female developers, what happens? My opposition has identified a pattern that holds true and deemed it a problem, but how should the problem be fixed? Voting with one’s wallet is the best way to voice an opinion in a consumer market. Battlefield 5 is the most recent release in the Battlefield series; its opening launch week shows how this campaign’s votes are shaping up.
Leading up to the release, the developers and advertisements pushed hard on the fact the game would feature a strong female character on the frontlines, on top of standard marketing strategies. In his article, Tom Phillips, a games journalist for EuroGamer, explains … [Battlefield 5] sold fewer than half the physical copies Battlefield 1, the previous entry in the series, … did upon its launch. He continues on that possible explanations for such a drop could be found in either digital sales picking up the slack or that promised content has not been released yet, leaving buyers to hold out. Speculation can go even further.
Other highly anticipated games were released so close to Battlefield 5’s launch and there was also backlash to the political agenda that some gamers felt EA was pushing. My personal reason for not purchasing is that I try to avoid EA published games as I disagree with their predatory monetization schemes and releasing half-baked games. A game like this is a godsend for my opposition and should be receiving the support and attention that such a victory would generally attract. If … 47 percent of gamers are female [and] aren’t playing games with hypersexualized representations of themselves then where is all the sales for Battlefield 5 (Strum)? Even assuming that half the gaming market is female, perhaps it is unjust to treat an arbitrarily similar group of people as a homogenous entity. Gamers are a diverse cast of individuals even within their own genre.
I, for example, enjoyed Battlefield games in the past while not enjoying most Call of Duty titles despite them being the same genre. I implore my opposition, or anyone who wants change, to find those games they enjoy, the ones that are shining examples of their ideas, and share as much love and passion as they can for those games.
Let everyone know about these games and show developers that that market is there, and no matter how big or small said market is, nurture it. Amongst my own game library, ranking in as some of my personal favorites and most played, are games like Darkest Dungeon, League of Legends, and Rainbow Six: Siege. These games range from indie, created by a small development team usually for a niche audience, all the way to a triple A game, large budget with a large team with the expectation to succeed in a mainstream market, respectively. The games at hand are overly representative for their genres.
Darkest Dungeon is a survival roguelike with a 33% female cast compared to the genre’s 25% female player population (Yee). None of the characters are sexualized and offer a diverse cast of character tropes: Arbalest, the battle-hardened veteran, Hellion, the raging barbarian, Vestal, the divine healer, and a few more. About 35% of League of Legends characters are female, with the female player average for MOBAs, multiplayer online battle arenas, sitting at 10% (Yee). Yes, many of the characters are sexualized in some way or have a cosmetic option that will make them sexier. But for characters like Elise, Evelyn, and Ahri this defines their characters; tapping into age old stories of demons, vampires and sirens that prey upon temptation.
For others that have a sexy appearance there is more to their stories that more deeply define them and others are not sexualized at all, like the stalwart solar knight, Leona. Tactical shooter Rainbow Six: Siege has operators hailing from all over the globe to fight terrorism, comparing the 36% of operators that are female to the female player average of 4% (Yee). Yet another game with no sexualization where each background rich character offers a unique playstyle. Repetition is key: choice matters.
Both consumer and developer choice. An extremely vast array of games across a multitude of genres and all people need to do is find those special few. Whether mainstream, underground, or somewhere inbetween the right game exist, not that the cultural relevance of the game should matter for it is an experience for the individual to enjoy. Who knows, maybe if enough like-minded individuals show change, instead of forcing change, some developers will follow suite. Perhaps all that is needed is a fresh perspective on existing material.
However the situation is handled I hope it is approached with a love of video games for video games sake.
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Analyzing Sexism In Video Games. (2019, Apr 22).
			Retrieved November 4, 2025 , from 
 https://studydriver.com/2019/04/page/6/
		
Sports and Video Games
The debate is over, Should Video Games be considered a Sport, is being talked about more and more every day to becoming reality. Sitting in front of a television playing a video game for hours while upsetting your parents because they think they are addictive and are making you lazy is no longer the way many people view them. Video games today actually require you to be extremely active while you compete against someone next to you or online.
This type of activity and competition have allowed people to now get paid for their advanced skills in gaming. Today there are competitions worldwide and people are getting paid very well to play them. They say Sport is defined as an activity played competitively with set rules.
The similarities between action sports and playing video games is higher than most people think. A Gamer, person who plays video games, should receive the title of an athlete because they put in a large amount of effort and practice to gain the skill required to play the games they play. Most gamers just like athletics practice hours every day for upcoming competitions and events.
The better and bigger they get the better the chance to get picked up and sponsored by large companies. So, if exercise while practicing, getting paid while playing, and feeling that adrenaline from a competitive match is aspects of playing a sport then playing video games should be considered a sport.
While Gaming as a sport is being debated, it has caught the eye and interest of quite a few prominent companies. Just like in the NFL, NBA, and a few other sports these companies see eSports (electronic sports) as something that can prove profitable to everyone involved. In fact, according to the research firm Newzoo, “The eSports industry will grow from $278 million in revenue in 2015 into a $765 million industry by 2018. In fact, athletics all over are actually the ones playing in some of these tournaments.
According to one article, 32 NFL teams will be competing in an online Madden Championship in which the winner will receive Super Bowl tickets.
Even though the number of export players is significantly lower compared to professional teams They are competing and playing against other pros in these tournaments and making almost as much as the sports athletes. Its been proven that it can be extremely lucrative with the potential of a large payout for the gamer and the company that may sponsor them if they have the skills. For well-established gamers, total prize money can be in the millions. Also, for those established gamers major companies especially the ones that sell computer hardware or software and energy drinks are the leading sponsors. These sponsors have noticed the rapid growth of competing for gaming and the revenue that it generates and have invested a great deal in many of the tournaments throughout the country.
Esport events are selling out stadiums and arenas worldwide.
For example, in Korea, stadiums that use to sell out for soccer matches are now being sold out to watch gaming competitions compete and in the United States in 2014, 11,000 fans stuffed themselves into the old Seattle Supersonics basketball arena to watch gamers compete for 11 million in prize money. These sponsors are not just earning money from the gamers but also through advertisements, which is called advergames, advertising while they compete. It’s forecasted to make billions by 2022 through media rights, streaming advertisement, consumer contributions, and ticket sales. This is the same way professional sports earn their money.
Companies hire well-known athletes to promote their products.
In the video gaming world, they are doing the same. They look for the video gamers that are attracting large viewing audiences and recruit them to promote their company just by wearing a logo on their shirts just like we now see in the NBA. Both the gamer and athletic have perfected their craft, earned worldwide recognition, as well as a fans base, and are making millions of dollars doing so, so why not consider video game competitions as a sport. Other aspects of the professional game are the exercise and training it takes to become a professional. Gamers must train to prepare for tournaments by honing their physical skills and training their minds.
In 2006, Nintendo made it possible when they introduced a game console that included body movement making it possible for people to play games that were normally played outside, games like baseball, boxing, and bowling, all games that can now be played in front of the television.
These active video games provided a way to increase physical activity. This physical activity that is now known as Exergaming, a new term describing the gamer that is physically active during their play by allowing it to stimulate a gamer mind as well as their bodies.
Games are consoles like this started the revolution of competing for video games.
Esports became the frontrunner in inventing games that allowed exercise as an unconscious benefit for playing games that were once frowned upon because many felt to much time was being spent in front of a television. Today, gamers put in a crazy amount of effort to gain the skill required to play the games they play. Most gamers practice hours every day to practice for upcoming competitions and events. They train to improve their mental and physical endurance just in case they are faced with long dueling matches.
Getting ready for these competitions the gamer must learn different skills and techniques to get better. Not only do they focus on the physical aspect they also focus on mental fitness ” focus, wakefulness, reaction time, and clear, strategic thinking. They spend hours each day perfecting their skills just as a pro athlete who spends the same amount of time practicing and exercising to get ready for their upcoming games. While making money and practicing to perfect their skills there is also a sense of competition that gamers love. That adrenaline of competing is considered one of the best feeling ever.
Adrenalin, also known as epinephrine, is the body’s response to stress.
That type of stress ignites our competitive nature preparing us to either fight or flee, it’s a survival instinct that all athletes have achieved one time or another. We see this fight in basketball players, soccer players, and football players when they are competing in those game sevens. Just like when a gamer picks up his controller and start to play or compete it gives their brain cells a huge boost. This boost comes when they compete for these large purses and a shiny trophy, they are feeling that same survival instinct as those pro athletes.
That’s the feeling of adrenaline and that feeling is being met through their physical exertion, the fear of losing, and the excitement of winning. This is the same type of adrenaline pro athletes feel when they are playing so why not think of a video competition as a sport. Even though pro athletes and gamers have so many similarities, there are those who think that playing video games let alone getting paid to compete and is a waste of time.
Video games have been proven to be addictive and in some cases, they have been known to make the player lazy. Not everyone who tries to be a programmer will succeed just like everyone did succeed in trying to make a career in sports. Video games are no longer something to dipiss.
They have games in school, educators will use them as incentives if work is completed or if points were earned during class. Educators have also invented games that surround various subject matters to peak the student’s interest.
Understanding the video gaming world is not for everyone. People are still going to think that it a waste of time, even though this paper has pointed out some positive point on how video games have changed over time.
Nothing will change some people point until it them that the one that became a millionaire playing. Competing in video games are the future. Video games now provide mental and physical activity and people are making big bucks doing it.
Just like pro athletes, they are getting paid to play in from of large arenas and stadiums. Since playing video games are providing exercise, opportunities to make a lot of money, and providing the rush of competing why not classify it as a sport. I think video games should be considered a sport and I the near future it will be. The Olympics and the NCAA are both considering adding playing video games as a sport, so why not join the bandwagon and hop on and enjoy the ride. It’s worth every penny you spend on it.
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Sports and Video Games. (2019, Apr 22).
			Retrieved November 4, 2025 , from 
 https://studydriver.com/2019/04/page/6/
		
The Popularity of Video Games
The popularity of video games has increased tremendously since the release of the first video game in 1976. Little do we know how this newer technology is affecting the youth, for children and adolescents are the main users of video games. Children are being exposed to violence in the video games that have become so popular, and that is only the beginning.
Violent single player video games are a hazard to the gamer's thoughts and actions. The first violent single player video game came to be in 1976. Death Race 98, the first violent videogame was taken off store shelves the same year it was released. The main point of the game was to run over as many gremlins, that had human like figures, as possible. This game feature stirred up controversy in the public. Fears that the game seemed too realistic, even though it was an arcade video game, threw the game off store shelves. In many studies [] researchers [have] found, kids who played video games featuring fighting, attacks and killing were [] more likely than their peers to become more aggressive over time (Norton). Games focused mainly on violence can change the way gamers perceive themselves or others in the real world. Violent videogame players get a sense that they need to be aggressive to get their way or accomplish something like in the game. Mortal Kombat, another popular game stirred up controversy as well. Released in 1992, Mortal Kombat was mostly known for its [] unashamed glorification for murder (Crossley). In the game, the players could kill and rip the heart out of a fallen opponent, tear the character's head off and hold it as a trophy, as it was encouraged with the words Finish him! which flashed repeatedly on the screen. Such brutality in a game which was intended for teenagers and children was deemed inappropriate. Most video games revolve around battling and killing enemies, and sometimes this inspires gamers to do the same (Denise). Children and young adults have a stronger connection to these sorts of games being the intended consumers. Exposure to violence at a young age can have a toll on a young one's thoughts and actions. Single player video games disrupt players' thoughts and actions, as well as, lead to physical and mental health problems.
Single player video games traumatize gamers physically and mentally. Many gamers play video games nearly every day for several hours, isolating themselves from the real world. In the United States every one in five children and adolescents ages 2-19 is obese, according to the Centers for Disease Control and Prevention (CDC). Two such causes [of obesity] are video games and lack of sleep [] (Gaudiosi). Every time video game players game it they are more likely to eat more after they are done playing. Video game players sit around for long periods of time trying to complete different accomplishments on the game or just because they are playing with their friends. Video games can lead to damaged eye sight, insomnia and in some rare cases can cause PTSD. Video games have been proven to cause anxiety and or depression in many gamers. Adolescents who are addicted to gaming are actually lowering their stress regulation and increasing their anxiety levels. What's worse, these brain changes can lead to other physiological changes like the development of depression or anxiety (White River). Although many teens and children may become less stressed while playing video games it also produces more of a need to play. While playing video games, players after time, show lower levels of hormones causing anxiety and depression. Single player video games scars teenagers and children and causes isolation.
Teenagers isolate themselves while playing video games. Single player video games help keep children off the street and from walking down the wrong path, but these games can be more damaging than they are sought to be. Children and teenagers being the intended public for most of the video games released nowadays, are spending a lot less time talking to their peers and being active. It has been observed that children addicted to [] games tend to play more and avoid social relationships (Zamani, par. 7). Young adults and children who play single player video games have little to no contact with people other than their parents. Isolation from reality can lead to depression anxiety and stress, which could also, lead to aggressive thoughts and behavior. With little to no social contact from peers or the outside world these children will grow up not knowing how to function. All the children would know is how to push buttons with their thumbs to move in a virtual world.
Violent video games help keep those who are more aggressive at home. The New York Post, speculates that the pixelated mayhem gives gamers an outlet for their aggression, or [keeps] potentially violent people safely at home (Kaplan, par. 2). Adolescents who have grown to be aggressive are more likely to stay home and play violent video games instead of being out in the world harming innocent people.
Works Cited
- Crossley, Rob. Mortal Kombat: Violent Game That Changed Video Games Industry. BBC News. 2 June 2014. BBC. 1 October 2018.
 - Denise. Advantages and Disadvantages of Playing Video Games Flumpstudios, 22 Aug. 2018. 1 October 2018.
 - Gaudiosi, John. Why Playing Video Games Might Make You Fat. Forbes, Forbes Magazine, 9 Aug. 2011. 1 October 2018.
 - Kaplan, Michael. Why Violent Video Games Are Good for Kids. New York Post. 19 Dec. 2016. New York Post. 23 Nov. 2018.
 - Norton, Amy. More Evidence Video Games May Trigger Aggression in Kids. Consumer HealthDay, 1 Oct. 2018. 1 October 2018.
 - Overweight & Obesity. Centers for Disease Control and Prevention, Centers for Disease Control and Prevention, 11 Sept. 2018. 30 Nov. 2018.
 - White River Academy. Compulsive Video Gaming Increases Stress and Anxiety. White River Academy, 2 Nov. 2016. 1 October 2018.
 - Zamani, Eshrat et al. Comparing the social skills of students addicted to computer games with normal students Addiction & health vol. 2,3-4 (2010): 59-65. 1 October 2018.
 
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The Popularity of Video Games. (2019, Apr 22).
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Sexism and the Use of Gender Roles in Dream of Jeannie
While gender roles are learned as people grow older, gender identity is something that is engrained in our brains from birth (Bakanic, 2009). It is such a common occurrence that most people rarely think about it. Although there are many who do not want to be defined by their gender, they may still avoid certain activities or thoughts because they are associated with the opposing gender (Bakanic, 2009). Women have been viewed as weaker than men and are were meant to stay at the home to raise the children. Men are viewed as stronger and meant to protect and provide for the family. While these roles have generally remained the same, more and more women are working the same jobs as men. Sexism and the use of Gender Roles in I Dream of Jeannie I Dream of Jeannie was a television sitcom that ran for five years between 1965 and 1970 (IMDB, 2018). The show was about an astronaut who crashes on an abandoned island and finds a genie in a bottle (IMDB, 2018).
The genie sneaks into Major Anthony Nelson's belongings and end up in his house. During the show, Major Nelson is constantly trying to hide Jeannie away, but she often tries to get noticed by others. Jeannie is a beautiful blonde genie who only want to please her master. She often tries to seduce him in attempts to please him (Sheldon, 1965). She wears clothes that would have been considered revealing in the 1960s. At times, Jeannie is rather ditzy and moody, while other times she is quick witted and intelligent (Sheldon, 1965). In the pilot episode, Jeannie calls herself a slave and says she only wishes to please her master. However, she often defies him, and causes a lot of trouble for him when she is upset (Sheldon, 1965). Now, I Dream of Jeannie would be considered an extremely sexist television show that demonstrates that many people believe that women should be subservient to men. However, during the 1960s, such behaviors were normal.
Women were just starting to gain more roles in society and were becoming more adventurous. They did not want to just let men run their lives, they wanted to take control. Although the characters are not very conscious of their gender roles, there are many parts of the show that depict a woman trying to serve her master yet be her own woman at the same time. However, they do make several jokes about getting women under control (Sheldon, 1965). Sexism and Gender Roles in the Present Gender identity has become more complicated in recent years. It has become more common to go against traditional gender roles, and act like someone of the opposite gender.
A study conducted in 2017 states that about 150,000 teens nationwide identify as transgender, meaning they feel as though they are outside the gender norms (Herman et al, 2017). There are now many new terms to describe gender. Waking up as a Man I would be very unhappy if I woke up as a man. I enjoy being a woman and have no desire to be anything else. Women may be considered the fairer sex, but we can work just as hard as men. However, I am quite the tomboy. I enjoy some activities that are generally viewed as male activities, such as wrestling with my kids, working on minor issues for my truck and may other types of activities. I do not think that my perspective would change because I understand both men and women very well. Although I am not strong like the stereotypical man, I still do my best to take care of things around the house.
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Sexism And The Use of Gender Roles in Dream of Jeannie. (2019, Apr 22).
			Retrieved November 4, 2025 , from 
 https://studydriver.com/2019/04/page/6/